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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #27  
Old 10-28-2018, 01:53 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
Default @KoresDMinev

Quote:
Its that time of the year again. My annual SW and SW3 playthrough. I see you are still working hard on the mod, and great many thing planned for it. I wanted to ask, since you already made a few op ships, could you add and the ships (moustly corvettes but not too op) from the "Klever" mod from the first game. Of course if the Klever team themselves have nothing against it. And a few motherships like the "Stone Turtle" and "Red-hammer" (aka pirate arba with 4 turrets)
Funnily enough the meshes from the Klever Mod are already inside this Mod's Resources. But I haven't implemented them yet into anything, but I think its time to finally add them somewhere, so they get used. So this will be definitely included in RC19.

Quote:
P.P.S. Keep up the good work. I love everything you made so far. Can i hope to see all this and/or the planned major update in time for chirstmas? Hope i am not needy/greedy. Thank you.
If I would have more time to work on this mod I would definitely say yes, but as it stands I really don't have as much time as I used to have, sadly. The only right answer to this would No.

But I will try to release some kind of Update eitherway around that time, whether its going to be a huge one, or a small one.
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