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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#7
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My latest failed attempt:
do SetQuestState("quest_16a", QUEST_DONE); SetQuestLabel("CurrentQuest","18a"); QuestStart("mission_18a"); AddQuest("quest_18a", QUEST_PROCESS); Long_Jump("earth"); end; I try adding anything fitting I can see in the quest scripts. At least I know that the function is not executed by having the previous quest marked as complete. |
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