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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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#1
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there is possibly kind of portal
added texture Last edited by oxygenes; 11-30-2017 at 11:54 AM. |
#2
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and another portal
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#3
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now little change
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#4
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ModDB: SW3.Expansion.0.6.1.9P2-RC9 to RC11 Update
Download RELEASED Addressed Issues: Several CTD's. Jumpcounter now fixes itself after detection of broken jump values. Market Caravans are useable once again. @Oxygenes: from what game is this Model?
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#5
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@nocalora29
you did not ask exactly, which, but all 3 last models are from rebel galaxy. @ all There is strange observed problem. Light goes through models, when model is finished in 3dmax8 - for example finished model in blender is converted via imdeditor_v3 into imd file and then imported into 3dmax, where are added spheres (+ ref. points) too. when exported as imd and tested in game, model looks not good, when light source is behind it, light goes direct through model. Have you such experience? 1. cargo ship - just blender model converted into imd file 2. mothership with added spheres in 3dsmax Last edited by oxygenes; 12-17-2017 at 01:12 PM. |
#6
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As far as I know the light depends on the model's GBND Spheres but also Normal maps.
Gonna test out with it a little bit sometime later.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#7
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Can someone upload the mod files on a torent or something? My internet connection is not that stable.
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#8
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ModDB: SW3.Expansion.0.6.1.9P2-RC9 to RC12 Update RELEASED
Download Addressed Issues were some newly discovered Insta-Game over Functions in the saving ternie mission. It is now possible to ignore those scripted death events by enabling FreedomKillerBlock.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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