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| Ghost of Moscow: Death to Spies Upcoming stealth-action for PC and Xbox360 |
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Thread Tools | Display Modes |
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#1
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Version 1.2 has been released, and the OP has been updated. On another note, I've started work on my next Fan Mission. I'm codenaming it "Project Grossman". It will contain several minor BioShock references, and will contain traces of seamen...
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#2
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Version 1.3 has been released, and the OP has been updated.
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#3
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Version 1.4 has been released, and the OP has been updated. This version contains some slightly modified versions of the vanilla SWDs for A Mole Among Us and Omerta, to adapt to changes made to the Actors.shadvs file for the Enhancement Addon v0.05. So if you have Addon v0.05 installed first, DO NOT overwrite the following files:
Levels\Hotel\Hotel.SWD Levels\Level02\Level02.SWD |
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#4
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Version 1.5 has been released, and the OP has been updated. This will be the last update to Version 1, and I've already started work on Version 2. However, it will be a while before Version 2 will be done, as I have other projects to work on (MoTmod Addon v14.0 and Project Grossman).
Speaking of Project Grossman, here's two screenshots from it. It's the titular Dr. Grossman's office, which is 100% complete. I'm currently working on the main building. |
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#5
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Version 2.0 is finally out, and the OP has been updated.
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#6
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The OP has been updated with a Saboteur playthrough of v2.0.
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#7
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Version 2.1 is up, and the OP has been updated. I'm sorry it's taken so long to release it, but there's an excellent reason for this - I would have released it a couple months prior, but when I was playtesting the mission on Saboteur, I discovered mysterious error messages popping up in the console after a while. It also caused the game to freeze every time I try to quit, causing me to Ctrl+Alt+Delete the application. Further investigating both in the console and the dts3.log file, the error messages are triggered after loading up the mission's LUA file - quickloading the mission a few times triggers the bug. Because I added new accident scenarios in v2.1, it has now occurred to me that I've exceeded the limits of my ambitions. So I had no choice but to cut some stuff - fortunately, all I had to cut was the accident scenarios outside the base rather than inside, and no errors popped up after that.
So, moral of the story - don't let your mission's LUA go over 222kb. The next version is going to be v2.5, and I'm going to expand the map boundaries a little bit and further flesh out the empty space. Now that I've discovered that LUAs have a filesize limitation, I may have some problems when creating v3.0, in which I plan to add more mission objectives. But that's way into the future. I should now focus on getting Would You Kindly and that other Fan Mission I recently started based on the cut Kovalev sections of Check and Mate finished before I focus on Mystery Foes again. |
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