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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #1  
Old 11-14-2017, 09:09 PM
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nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
Default Announcement

RC-10 Going up in the next couple of Days.
-----------------------------------------
Changes include:
-Fixed NPC Stations (Don't crash anymore when Selected)
-Fixed Cinema Vector coordinates which lead to invalid spawns
-Added new Options to Cinema

I know its underwhelming, but I can't include much more in this Candidate, as it would require too many elements from 0.6.2X/P

0.6.2XPreview is coming, and It won't take that long anymore.
I understand if its really annoying to hear stuff like "its coming its coming", or "SOON(TM)" all the time, but I can't help it.

All I can say for now, is, that there have been many difficulties in the workflow till now, luckily, I got them sorted now, and since then there has been alot of Progress made and I can't wait to show the good stuff.

A Huge Thank YOU to everyone still being around and checking in from time to time!

-----
PS: I will try my best to release the XPreview version before 2018. And If I won't make it in time, the least I can do is to release what I have ready. Think of 0.6.2XPreviewPart1
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  #2  
Old 11-25-2017, 11:48 PM
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nocalora29 nocalora29 is offline
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RC10 RELEASED.

ModDB: SW3.Expansion.0.6.1.9P2-RC9 to RC10 Update
Download
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  #3  
Old 11-30-2017, 11:37 AM
oxygenes oxygenes is offline
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there is possibly kind of portal

added texture
Attached Images
File Type: jpg RG-Portal2-01.jpg (130.9 KB, 12 views)
File Type: jpg RG-Portal2-02.jpg (112.5 KB, 9 views)
Attached Files
File Type: zip RG-portal02-x02.zip (59.3 KB, 0 views)
File Type: zip RG-Portal02-v2.zip (1.58 MB, 0 views)

Last edited by oxygenes; 11-30-2017 at 11:54 AM.
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  #4  
Old 11-30-2017, 12:36 PM
oxygenes oxygenes is offline
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and another portal
Attached Images
File Type: jpg RG-Portal1-01.jpg (113.2 KB, 11 views)
File Type: jpg RG-Portal1-02.jpg (116.5 KB, 11 views)
Attached Files
File Type: zip RG-Portal01-x01.zip (189.9 KB, 0 views)
File Type: zip RG-Portal01-v1.zip (1.39 MB, 0 views)
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  #5  
Old 11-30-2017, 12:57 PM
oxygenes oxygenes is offline
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now little change
Attached Images
File Type: jpg RG-DarkWasp-01.jpg (99.8 KB, 14 views)
File Type: jpg RG-DarkWasp-02.jpg (90.6 KB, 11 views)
Attached Files
File Type: zip RG-Dark-Wasp-x01.zip (47.8 KB, 0 views)
File Type: zip RG-Hammer.zip (443.4 KB, 0 views)
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  #6  
Old 12-12-2017, 12:05 PM
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nocalora29 nocalora29 is offline
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Default @all

ModDB: SW3.Expansion.0.6.1.9P2-RC9 to RC11 Update
Download
RELEASED

Addressed Issues: Several CTD's. Jumpcounter now fixes itself after detection of broken jump values. Market Caravans are useable once again.

@Oxygenes: from what game is this Model?
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  #7  
Old 12-17-2017, 12:52 PM
oxygenes oxygenes is offline
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@nocalora29
you did not ask exactly, which, but all 3 last models are from rebel galaxy.
@ all
There is strange observed problem. Light goes through models, when model is finished in 3dmax8 - for example finished model in blender is converted via imdeditor_v3 into imd file and then imported into 3dmax, where are added spheres (+ ref. points) too. when exported as imd and tested in game, model looks not good, when light source is behind it, light goes direct through model. Have you such experience?

1. cargo ship - just blender model converted into imd file
2. mothership with added spheres in 3dsmax
Attached Images
File Type: jpg Sun-Test-01.jpg (116.6 KB, 10 views)
File Type: jpg Sun-Test-02.jpg (112.4 KB, 7 views)

Last edited by oxygenes; 12-17-2017 at 01:12 PM.
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