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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #27  
Old 11-13-2017, 09:37 PM
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nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
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Thanks, the model is really simple and it works flawlessly (even though it doesnt have GBND spheres)

Once I finish one of my new modules to generate new Objects randomly in the galaxy, I'll use it to Spawn Refuel Buoys around the universe, so they will be at different locations each time you start a new game.

When the Fuel-Plugin is Enabled, the Player basically has 100% Fuel at the start of the game, and it gradually decreases by 1 every X seconds, default has been set to 30, but it can be lowered easily, to make it harder.

Most of the Code is already written and the only thing I need to do is to finish up the IW_RA System which will spawn the Fuel Buoys around the universe.

I will probably be finished in the following weeks, and when I am, I will post some Videos showcasing the results.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
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