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For the spawning issue:
If using the take-off in pair option, don't place the take-off waypoints to close together. If on a dogfight server, check your span points at the airfield, and make sure there are no stationary aircraft there. Or, if you want to spawn into the stationary aircraft, make sure the USE STATIONARY PLANES AS SPAWN POINTS is checked on the home base. Also as stated above, check the timing. If you have a flight of 12 aircraft set to take-off at 0900, aircraft number 12 will not get airborne until around 0905 probably. So any additional flights need to start after 0905. Otherwise boom!!!!. For carrier take-offs, make sure you set the take-off waypoint to target the carrier. Otherwise boom!!!!! For the suicidal AI: This one seems tricky. The AI seem to lack a disengage ability. Unless the get severely damaged, when they say " Number ___ Return to base immediately", or you are flight lead and tell the whole flight to RTB, the AIs will fight until all enemy aircraft have been destroyed. For bombers, try setting a destroy target, and make sure its low, like 25%. Otherwise they will stay over the target area attempting again to kill ALL enemies. Basically once the fight starts, the AI are there until death. Return to Base: From the readme, when you tell the flight to RTB, they do not go to the base, they go to the last waypoint BEFORE the landing one. So if waypoint 10 is the landing waypoint(marked on map by landing symbol at airfield), the flight will go to waypoint 9. Last edited by Marabekm; 09-20-2017 at 12:43 PM. |
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