Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old 09-19-2017, 10:27 AM
oxygenes oxygenes is offline
Approved Member
 
Join Date: Jul 2015
Posts: 118
Default

i did small corrections for moonwalker - patched little holes + it looks bit smoother, but still i am unshure about coeficient for material. There i used the same as for file i_mamont.imd. If someone will find better combination = model will be looks more atractive, you can send it here.
Attached Files
File Type: zip moonwalker.zip (60.0 KB, 2 views)
Reply With Quote
  #2  
Old 09-21-2017, 05:44 AM
oxygenes oxygenes is offline
Approved Member
 
Join Date: Jul 2015
Posts: 118
Default

if you afraid, don´t go into deep dark forest, over there is hidden hungry beast.
Attached Images
File Type: jpg hunter-01.jpg (93.7 KB, 14 views)
File Type: jpg hunter-02.jpg (72.7 KB, 10 views)
File Type: jpg hunter-03.jpg (91.2 KB, 9 views)
File Type: jpg hunter-04.jpg (96.8 KB, 11 views)
Attached Files
File Type: zip hunter.zip (189.5 KB, 2 views)
Reply With Quote
  #3  
Old 09-22-2017, 06:00 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default

Better make sure not to go out in the dark then.

By the way, Do you think you could make an heavy modified Stalingrad? I know you did one already, but im thinking about making it a -little- bit longer than the standard one and adding alot of more armor plates on to it.

What I have in mind is just a really heavily modified Stalingrad/Linkor which should be a tad longer than a usual one. I could try to make one myself, but I thought since you have more experience working with the models directly I guessed I could ask you.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
  #4  
Old 09-22-2017, 09:11 PM
oxygenes oxygenes is offline
Approved Member
 
Join Date: Jul 2015
Posts: 118
Default

Hmm, i can try put some new views on linkor, just i go on little trip, so by end of the september i probably go back.
Reply With Quote
  #5  
Old 09-22-2017, 09:37 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default

A trip?, Sounds great. Enjoy yourself
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
  #6  
Old 09-23-2017, 10:29 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default /Progress Report | Sept. 2017 | "Relief"

This one Line

setglobal("IW_RA_"..CurResAst["RAID"].."_PlayerIsNearFunc", function() IW_RA_SelectNearestResourceAsteroid(%CurResAst["RAID"]); end);

Just saved me regain my sanity. It might not seem like much. But with this function, I am finally able to attach functions to triggers with PARAMETERS/ARGUMENTS.

I have gone to INSANE lengths to try this, but after 4 hours with all types of clunky code I managed to get this up and running with the line above.
...
.....
.........
so.... yeah
thats everything.
Every huge project I had worked on has been halted due to this limitation I had encountered, which I now have solved.

I guess the only real interesting progress report is that I can continue to work on major stuff once again (AIX/CPU Players, RCFF)

Expect an legit interesting progress report in October.
Until then!

edit: thanks for censoring Admin!
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 09-24-2017 at 07:37 PM.
Reply With Quote
  #7  
Old 09-24-2017, 10:06 AM
Lotrek Lotrek is offline
Approved Member
 
Join Date: Jan 2012
Posts: 312
Default

*Cheers on* Woo wooo!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:42 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.