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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#24
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Just tested it, it works great.
But I have noticed one thing, I see there are alot of Flares inside the IMD Module, but they aren't exactly working, right?. In order to make them work, you have to manually remember what flares you want to keep and export them with IMD Editor v3 from the original model and then re-import them for the new model. Its the only way to work with flares, as the exporter for 3ds max doesn't function correctly with flares. One more question: Do you want me to include this ship in the mod?, I even have an Idea where it would be nice to use it. You will, of course be Credited.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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