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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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may be full set to be huge bonus? random one item of set per quest may be better?
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#2
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Would it be difficult to write into the mod: a random set of items could be acquired in parts?
I had too many blue screen crashes with my laptop. I decided to change to another computer. There the game runs fine, but the problem is that I only can play if my two sons aren't at home. Anyway, my remark about a crash can be forgotten. I think I represent an average gamer here. I usually play on normal and only occasionally on hard level. Here I play on easy level and it has suited me well. I am sorry I can't help you with details, but overall I'd say this mod will be great and lasting fun for players. The problem with WoTN is that it's so huge a game. I actually have been hoping that there was a game just like your mod seems to be. I like the randomness but it may have strange results: I've reached the second island in the game where I have found just one woodpile so far. And now I've realized I don't need to search for the units I've always used. I'm doing fine with two kinds of snakes and Dryads and two Shooter units. You have really made more units useful. |
#3
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Erkilmarl: delete Block of Honey if you find it, it can crash games if you carry it. In final version that item is deleted. Good to hear some are playing on lower difficulties with better starting conditions like Leadership, mana etc., that's how it is intended: Impossible is very difficult, much more than in WoTn or Hylfire. So Easy-Normal-Hard is normal in Bonfire!
I played 2 games yesterday just to level 3, one as Hunter and one as the Blacksmith hero. It was just too difficult for me on Impossible... grrr... but that's how it is on that level, especially until level 5. Terroin was playing on his laptown next to me, he had an easy game, using the Kamikaze spell as Berserker Hero has from start (Warrior type!), having the Whale companion that summons Devilfish, then putting kamikaze on the fish and sending them ahead - enemies gather around it with bigger effect... it worked very well for him - a very different combo compared to normal KB games. And it helps being lucky with finding items and gold as he did... grrr.... me not happy... hehe. Also he had the chargers spell that helps to heal Demons, which was his alliance... Seems the Berserker Hero is good with Demons. Sets: In the first Bonfire version I make part of set avaibable thru the Axe quest, random 2 of 3 items from different lower sets like the Rage set etc can be optained after doing the 2nd quest where you have to find 50 Cave Spider Eggs... also adding quests to the Guild that can give big parts of sets. I avoid sets with huge Leadership since it spoils a Bonfire game where you don't have so much Leadership from start. Hunter Hero: I added the Hunters Pet to his spell book (5 mana as level 1 spell), so he now has Trap, Precision, Hunters Pet and Slow. It was a little boring to play before, imo. Last edited by raknefne; 05-03-2017 at 11:09 AM. |
#4
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raknefne, you have asked about enemy strengh in hideout of Hopeland, so I met in it James the Fighter that had 42 jarl and 45 engineers - too huge for me.
and Lulu the Witch has 37 executioners, 36 demons and 36 demoness. what about items for companion? and what about alternative way of use runes as I proposed early. I have 41 free green runes. What me to do with them? Is it possible to connect power of copmanion with number of free runes? and what about a new exp system you mentioned? Last edited by aristobal; 05-03-2017 at 04:39 PM. |
#5
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Items for companion: Good idea, some items that improve stats of some companions. Not for this release, but a later. I want to wrap things up for the release. It's noted. The amount of free runes you mentioned: Well, I remember you said you didn't choose skills after leveling up but attack/defense etc instead. In that case ofc you will have a lot of free ones. Maybe just take a few skills, will make your hero stronger. Exp system: We are trying to make a new, much more exciting creature exp system, but at the moment it is something we are developing, and not even know if it will be possible to mod. Terroin says he is close, so we will see. I don't want to say too much at the moment what exactly it does, the new system... In General: All the imputs from the testers have been very helpful, especially finding the bugs that are very annoying. In my oppinion there're much less crashes in Bonfire than in Ice'n Fire, since we have fixed many already in Hylfire which Bonfire continues from. The bug when carrying the Block of Honey that made the game crashes when entering a fight was very strange for instance. When Terroin and I meet next time, we will make a link for the final version of the game !! Therefor we don't want to add too many things, wanna wrap it up. Last edited by raknefne; 05-03-2017 at 06:26 PM. Reason: updating |
#6
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Arturok can build 3 buildings early game. I have improved one of them, The Leage of Assasins, where you can trade Kill Proofs for level 1-5 units. I have added this to that building:
The level 3-5 units have a small chance of bringing items from the Assasin's Set, Sniper Set and the Shaman's Set for free each time you trade units for Killproofs (chance in that order). Also trade Kill proofs each for 1500 Gold. (was 1000). Now it is more interesting. Chances for each item is 6 - 3 - 2 - 2 - 1 - 1 -1% for each item everytime you buy level 3-5 units (7 in all for the 3 sets). Each item only once. Level X units costs X kill proofs, so you pay 3-5 killproofs for units with set chances. I'm also working on other ways to get set items. I'll post again. I'll be back... Any comments from the testers? Last edited by raknefne; 05-03-2017 at 11:09 PM. |
#7
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as variant assassin guild can trade poisons bottles (or as wander spell) to boost units damage by 10% (poison) for 5 battles.
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