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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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What about upgradeable items? they are to strong?
Are any items for necro lizard? I think Ram-thor must be able to run from one conner map to another. When I get 6 level I was proposed to select from 8 skills, list of which was to long (my resolution 1680 x 1050) and I can not see the last option when I could select other alterantive bonus (I always select them for att or def). Last edited by aristobal; 04-28-2017 at 02:32 PM. |
#2
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One stack from guard of Mask of Pandenomic has over 67k leadership. All uprgadeable items must be revised.
Last edited by aristobal; 04-28-2017 at 02:32 PM. |
#3
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Good idea, don't recall we have touched that. Do you know any good internet link to upgradeable items?
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#4
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What do you mean?
and did you check my save? |
#5
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Upgr. items: I meant a link for all the upgradeable items in the WoTn...
I guess ideal would be if the fights were easier and bonus lower...? because the game ends arounds level 22 or so.. for now, but I'll check for any overpowerness, and since we might add more maps I guess we shouldn't touch the upgrade-fights at the moment. SAved game: I checked one fight, but focused only on exp for creatures. I will check again, both creature and hero exp, and more than 1 fight. Here in the weekend. |
#6
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Question about buildings inside the starting castle:
At the moment weaponry and perhaps stable is the weakest. I never build it (weaponry comes as a choice after building Blacksmith, Stable after building Sawmill). The Stable when maxed give +12 rage after each fight. Weaponry gives a level 1-2-3 item, 3 items in all when fully upgraded. At the moment I always tend to build Sawmill and Cellar. Then 85% of the times Higher Baracks for level 4-5. Did anyone try out the Cellar? Or what did you guys build. |
#7
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Ram-thor: It is noted, along with bronter run, and Xev's input to overpow creatures will be done. These changes can be done and they will work in your current game. BTW Spell/items/creature changes happens immediately in current game. Too long skill choice list: I'm aware of that, have seen it a lot also in Hylfire. To change that would need a lot of modding and testing ... it's not our top priority even though it would be needed if it was an official game from 1C. Ideal would be 2-3 skill choices and a mix of all skill trees. It would give Terroin some long nights... I hope it will not be too inconvenient, perhaps it looks unproffessional... we have decided to focus on balancing and bugs that are crash like. Last edited by raknefne; 04-28-2017 at 04:22 PM. |
#8
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In former castle of Hopland there were griffine statue stack and two stack of necro. This statue did not much help poor necro.
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#9
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Noted. Same with Barrier if you meet that. It is some of the items the Hero Blacksmith can create - some creatures Terrion crafted - you can buy and meet them too. Not sure if Terroin can mod it so they can do actions. At the moment it is just an easier fight.
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#10
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I build arena, 2 up shelter of Dumlor, blacksmith, weaponry, high baracks, complete inn
now 7 level, 942 leadership, gorgul av - 4 lvl, ram - 5 lvl, worms - 4 lvl, necrohs - 3 lvl, gorguana ghost - 4 lvl get Frysland map Last edited by aristobal; 04-28-2017 at 05:42 PM. |
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