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#40
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That's more classes than I recall, but is a good selection. The only really necessary class additions are torpedo bomber, anti-shipping, parachute/agent.
Possibly there could be another flag as to whether an airplane is fully aerobatic, to keep planes like the A-20 from looping and rolling like a fighter. Quote:
There should also be player and/or mission builder defined aggressiveness for a particular mission - for both friendly and hostile planes of various squadrons. Every nation had their bad days and their moments of tremendous heroism. Quote:
Additionally, a big factor was risk of capture/death in case of a bailout. For example, American pilots attacking Japan in 1945 could be a bit more aggressive since they knew that there were rescue submarines just off shore. But, for early war missions, both Japanese and Americans had to be a bit careful since a water landing was very likely to be a death sentence. Exactly what I was thinking. You could even customize values for various pilots, making pilots in a campaign more or less courageous, ranging from foolhardy to cowardly. |
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