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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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#23
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Im back!, so lets get right into the problems!
------------ @TooBig: ------------ Quote:
Apparently, you have activated a Dynamic Mission, please reload an older save from where you did not activate it, and play from there, since it seems there is a problem with it. Note: Do not play the System Retake mission out of all, its not implemented to 100% and there is no Part 2 to it yet and it will most likely get you stuck. But what I think honestly, is that, its not the dynamic missions fault, but because the game encountered script errors before actually you getting to that part where you activated the dynamic missions, the game just has gone full flatout haywire and stopped really caring about some things, since I see this all the time: Code:
[ScriptSystem] [MGQL]READ: '__SW3EXP@JumpCounter_Num'='', mqle_id = [ScriptSystem] [MGQL]READ: '__SW3EXP@JumpCounter_Total'='', mqle_id = [ScriptSystem] [MGQL]READ: '__Inv_Mod@IS_Bank'='', mqle_id = [ScriptSystem] [MGQL]READ: '__Inv_Mod@IS_Bank_Income'='', mqle_id = [ScriptSystem] error: attempt to perform arithmetic on local `bank' (a nil value) <string "DATA/Addons/@SW3_Expansion/sw3_expansion_ma...": line 145> What I would try is: Reloading the Config manually by going into the compatability options and doing it from there, should be something with First Time Configuration or something, but do it from a point before you get stuck, etc. ------------ @Obimark ------------ Quote:
Second of all: This is a known Issue with these missing names for these major caliber TURRETS not guns, there is no "normal" ship in the game that you as a player can fly without using a modded ship which has major caliber turrets. I don't know why these turrets drop from the system to be honest, they just started dropping and I never figured out why, I think its up to the player what to do with it, and I can't really name them something since they are Turrets which the player was not supposed to see, they are M.Turrets for NPC Point Defence, but I guess I can give them a temporary name in the next hotfix coming soon. M155 Simoto? strange... I did not touch this vanilla light gun at all, it should work on all ships which support light guns, did you maybe try it on a "specific" ship? or did several not work?. Quote:
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I found serious bug/exploit. I don't think it's mod related, smells more like it's game engine related. Still gonna try it, although I most likely wont manage to do it, I can only do simple things in Assembly. Maybe I have luck and I only need to change stuff in some lua files, we'll see. ------------ @AC37AC37 ------------ Quote:
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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