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  #1  
Old 02-21-2017, 10:32 AM
sniperton sniperton is offline
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You should also add the possibility that You hide in a cloud where your Enemy sees blue sky, but his cloud (X) is blocking his line of sight to the pattern of

OYXEO
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Old 02-21-2017, 09:29 PM
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dimlee dimlee is offline
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Quote:
Originally Posted by sniperton View Post
You should also add the possibility that You hide in a cloud where your Enemy sees blue sky, but his cloud (X) is blocking his line of sight to the pattern of

OYXEO
Your explanation is elegant, indeed.
Yet until people who can see in the game code will explain, we probably can just theorise. Or to experiment online to gather practical evidence. I''m going to look through my old track records to check how adversaries reacted when I have been in the clouds.
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Old 02-22-2017, 10:18 AM
sniperton sniperton is offline
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Originally Posted by dimlee View Post
Yet until people who can see in the game code will explain, we probably can just theorise.
Sure, my explanation is pure maths. I don't even know whether clouds are static or move with the wind, and whether they are generated at once on mission start, or dynamically in run-time.
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Old 02-22-2017, 06:03 PM
Tolwyn Tolwyn is offline
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Um.
They are static objects tied to the map. (Did no one read my post above?)

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Sure, my explanation is pure maths. I don't even know whether clouds are static or move with the wind, and whether they are generated at once on mission start, or dynamically in run-time.
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Old 02-22-2017, 06:32 PM
sniperton sniperton is offline
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I did. It seems clear that clouds are generated on a "one cloud / one tile" basis according to the CloudType (density) and CloudHeight properties specified by the mission designer. What is not clear is how and when they are created and why they are not synchronized online. TypeClouds only affects their visual appearance, not their density or exact position.
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  #6  
Old 02-22-2017, 10:35 PM
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idefix44 idefix44 is offline
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Hi,

Here are some screenshots (10).
Me (idefix44) and my mate (crapouillot) played online several missions via HyperLobby.
The host is the stock Dedicated Server 4.13.3m.
The clients are the stock IL2 1946 4.13.3m.
We used TeamSpeak to synchronise the screenshots and the result is that we have the same clouds...
Attached Files
File Type: zip Screenshots - Clouds Online - 1 DS + 2 clients.zip (6.38 MB, 8 views)
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  #7  
Old 02-22-2017, 11:50 PM
sniperton sniperton is offline
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1. Someone who've seen the code said there's no synchronization between clients.
2. Your evidence seems to support the opposite.
3. I don't fly online, just tried to explain what's on.
4. I'll watch with attention whatever this discussion will evolve to.
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  #8  
Old 02-23-2017, 07:34 PM
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dimlee dimlee is offline
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Quote:
Originally Posted by idefix44 View Post
Hi,

Here are some screenshots (10).
Me (idefix44) and my mate (crapouillot) played online several missions via HyperLobby.
The host is the stock Dedicated Server 4.13.3m.
The clients are the stock IL2 1946 4.13.3m.
We used TeamSpeak to synchronise the screenshots and the result is that we have the same clouds...
Thanks. It's hard to judge based on screenshots only but I assume that you made some observations in flight as well.
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Q: Mr. Rall, what was the best tactic against the P-47?
A: Against the P-47? Shoot him down!
(Gunther Rall's lecture. June 2003, Finland)
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