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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #211  
Old 10-11-2016, 02:28 PM
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nocalora29 nocalora29 is offline
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Default @sarfax

I will edit the Player Dreadnought before the next Hotfix goes live, thanks for the info.
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  #212  
Old 10-12-2016, 01:20 AM
SARFAX SARFAX is offline
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Quote:
Originally Posted by nocalora29 View Post
I will edit the Player Dreadnought before the next Hotfix goes live, thanks for the info.
The Chimera can't equip systems

The Super Chimera can't equip systems and it only shoes 4 out of 6 turrets euiped in mothership inventory

The Phoenix is missing an turret slot and colides when docking because it lowers itself

Alien Frigate no hangars and turrets can only be installed by double click and it dose not show the in the slots

The Bastard does not show the light gun and missiles(and can only be equiped by double clicking)

STARROVER_A_Fighter_003 weapon and system slots same as A_Fighter_0(all weapons can be equiped by doubleclick)

Drone Hammerhead Mk2 weapon and system slots same as Drone Hammerhead(weapons and missiles can be equiped by doubleclick)

Drone Brigand Mk2 weapon and system slots same as Brigand(weapons and missiles can be equiped by doubleclick)

Berserk_breeze can only equip by double click

Angorian Fighter mk 1 does not weapon and missles slots and can't be equiped

STARROVER_BS1_Anaconda can't equip turrets

SW3EXP_HWR_Tru_Corvette when equiping systems it show scouts in both slots but you can equip the second system by double click

Stone Arrow gk the turrets and gk cannons overlap

Last edited by SARFAX; 10-12-2016 at 08:48 AM.
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  #213  
Old 10-12-2016, 04:57 AM
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nocalora29 nocalora29 is offline
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Noted.
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Last edited by nocalora29; 10-12-2016 at 05:03 AM.
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  #214  
Old 10-12-2016, 05:54 AM
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Default @sarfax

Quote:
SW3EXP_HWR_Tru_Corvette when equiping systems it show scouts in both slots but you can equip the second system by double click
How did you get that ship?

Quote:
Stone Arrow gk the turrets and gk cnnons overlap
would you please send me a picture?

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EDIT: Hotfix #9 Released.
http://www.moddb.com/mods/sw3exp/dow...0619p-hotfix-9

ALL FIXED EXCEPT:
SW3EXP_HWR_Tru_Corvette
Stone Arrow GK

@SARFAX: Please try to use the Bigger Portals Optional addon.
its in the (Optionals) Folder in the "MAIN" 0.6.1B Release.
I only fixed the systems issue on the alien dreadnought in the #9 hotfix.
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Last edited by nocalora29; 10-12-2016 at 06:11 AM.
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  #215  
Old 10-12-2016, 08:53 AM
SARFAX SARFAX is offline
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SW3EXP_HWR_Tru_Corvette: by editing InitTeamScript.

How do i take an screenshot?
Attached Files
File Type: zip InitTeamScript.zip (9.3 KB, 2 views)

Last edited by SARFAX; 10-12-2016 at 09:13 AM.
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  #216  
Old 10-12-2016, 10:07 AM
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nocalora29 nocalora29 is offline
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Default @sarfax

Just get any decent video capture software, theres OBS(Open Broadcast something something), it usually can record videos AND take screenshots.

Quote:
by editing InitTeamScript.
Thats the Problem mate, you're not supposed to have this ship. its still WIP and I just put it on development-hold, since I've got so many other projects, but it will get finished eventually.
But you couldn't have known, so its fine.

oh and btw: Thats the longest InitTeamScript file I have ever seen in my Life.
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Last edited by nocalora29; 10-12-2016 at 10:20 AM.
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  #217  
Old 10-14-2016, 08:59 AM
EmileKhadaji EmileKhadaji is offline
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Im back!

With another mission bugreport.

After having the Eridan Conference. You dock with the station. And you are forced a long range jump to New Kyoto.

Problem is that you should be spawned to the system edge. Then the conversation fires up.
Instead you spawn in the center of the system with a blank mission log. And nothing happens.

Here is the logfile.
https://www.dropbox.com/s/9stj48rezz...Gfile.txt?dl=0

May I inquire what projects are you working on?
And should I take a brake with bugtesting for some weeks so that you may focus on other stuff?
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  #218  
Old 10-14-2016, 09:12 AM
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nocalora29 nocalora29 is offline
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Default @EmileKhadaji

Thanks for the log, I will look into it ASAP.

Quote:
May I inquire what projects are you working on?
And should I take a brake with bugtesting for some weeks so that you may focus on other stuff?
No, you don't have to take a brake just for me, its fine if you continue.
My current Projects for SW3 Specifically would be:

SW3Cinema(A Special System where you can spawn up to 4 factions that fight against each other, you can set all kinds of variables to add to the fight like amount of interceptors, bombers and capital ships of each faction, and even more) I don't know if I keep the project's name to the release since its not entirely fitting, but I'll have to see.

AIX(AI Players, still a long way to go until its done, but I have made significant progress in the last couple of months)

RCFF(Random Contact Fleets Framework, still a WIP, but will be finished very soon, you can get yourself an idea what it is a couple pages before this one, or look at the files Addons\@SW3_Expansion\RCFF\)

The Prestus Corporation(A New faction, which is not comparable to the other 2 I have added in the past, it won't be a very strong one, I would say its about on par with the InoCo Corp when it comes to Tech and Power)



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EDIT: Hotfix #10 Released

http://www.moddb.com/mods/sw3exp/dow...#downloadsform
This Hotfix only addresses the Story script bug. Strangely, it turns out it was a very old leftover code bug, Which I have had fixed even a year ago, I have no Idea how I missed it.

If this doesn't solve it, please supply me with a save-file.
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Last edited by nocalora29; 10-14-2016 at 09:25 AM.
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  #219  
Old 10-14-2016, 09:34 AM
EmileKhadaji EmileKhadaji is offline
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Quote:
SW3Cinema(A Special System where you can spawn up to 4 factions that fight against each other, you can set all kinds of variables to add to the fight like amount of interceptors, bombers and capital ships of each faction, and even more) I don't know if I keep the project's name to the release since its not entirely fitting, but I'll have to see.
So this would be something like a sit back and watch for entertainment?

Quote:
AIX(AI Players, still a long way to go until its done, but I have made significant progress in the last couple of months)
I encountered them once. Have to say gives some visual depth to the game. The possibilities with them seem near endless as well.

Quote:
RCFF(Random Contact Fleets Framework, still a WIP, but will be finished very soon, you can get yourself an idea what it is a couple pages before this one, or look at the files Addons\@SW3_Expansion\RCFF\)
Looks interesting. Especially if you are on their bad side and encounter them...

Quote:
The Prestus Corporation(A New faction, which is not comparable to the other 2 I have added in the past, it won't be a very strong one, I would say its about on par with the InoCo Corp when it comes to Tech and Power)
Let meg guess. They will give the player some side mission?
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  #220  
Old 10-14-2016, 11:13 AM
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nocalora29 nocalora29 is offline
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Quote:
So this would be something like a sit back and watch for entertainment?
Exactly, a just for fun feature, inspired by the Invasion Systems.

Quote:
I encountered them once. Have to say gives some visual depth to the game. The possibilities with them seem near endless as well.
Umm, they are not supposed to be spawning in at all yet, even if they spawn they would do nothing at all.
Its not even possible for them to spawn in, where and how did you encounter them? o.O

Quote:
Looks interesting. Especially if you are on their bad side and encounter them...
Yeah, although it depends on what "Table Fleet" you have triggered in the current system, and how big their max Strength value is .
Feel free to make your own RCFleet if you want to (RCFF-fleets.lua), the file is designed so that there can be several "Table Fleets" inside of it.
Just make sure the table fleet stays within its Master Table, in this case "SW3EXP_RCFF_TableFleets = {"


Quote:
Let meg guess. They will give the player some side mission?
Your guess was Correct. I plan to add several new Missions to the game which will also involve them.

Although, the first "Custom Story" that I will release is "Star Wolves 3: Unfinished Business" which will take place after the SAM Return ending (Which happens in all endings you can get IIRC).

It will tell the story how life is after SAM's Return and some last efforts made up by Survivors to finish the AI off for good.

Thing is: I can't give any tip whats-o-ever about any Release date, All I can say is that someday it will be a thing.

PS: Did the Hotfix do the job?
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Last edited by nocalora29; 10-14-2016 at 11:21 AM.
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