Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 10-14-2016, 05:32 AM
Kiras Kiras is offline
Approved Member
 
Join Date: Jan 2012
Posts: 66
Default

I've noticed that there's still a huge number of undead armies. I have killed so many armies that have necromancers + skeleton archers + ghosts or vampires, it's absurd. I'm wondering if only the armies in the early zones were changed? The bigger variety there was a nice difference from the base game.
Reply With Quote
  #2  
Old 10-14-2016, 09:57 AM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 564
Default

Yes, only early on was changed... what level are you? Game Difficulty and Hero type?
Depending on how many is playing the mod, that could be something for a patch.
Both Terroin and I never play that long, it is a long game, we often start new heroes... that's why we didn't change the last part.

Last edited by raknefne; 10-14-2016 at 10:17 AM.
Reply With Quote
  #3  
Old 10-15-2016, 01:26 AM
Kiras Kiras is offline
Approved Member
 
Join Date: Jan 2012
Posts: 66
Default

Currently in the dwarven areas, hard mode, uh, level 44 I think. Iceshaper.

It's true that this game is way too long. That's something I think Crossworlds did far better on.
Reply With Quote
  #4  
Old 10-15-2016, 10:24 AM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 564
Default

In our version 1.1 Merlassar and Ice Garden is not there. We are actually working on another mod, Bonfire, which is very different. It is a mix of used islands from the games and new areas. It is NOT like starting on Nordlig, then Vestlig, it is completely different and with more randomness. It is as close to a random map generator as we can make. For instance on a certain island when you go underground, it is a random underground and when you go deeper it is another random. And a lot more!
Reply With Quote
  #5  
Old 10-24-2016, 11:13 PM
Kiras Kiras is offline
Approved Member
 
Join Date: Jan 2012
Posts: 66
Default

Tactics rank 3 may be glitchy somehow. I couldn't figure out how to rearrange my troops with it. I jumped straight to 3 from 0 (I had a bunch of stored up mind runes) so I can't speak to ranks 1 and 2.
Reply With Quote
  #6  
Old 10-25-2016, 08:41 AM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 564
Default

Quote:
Originally Posted by Kiras View Post
Tactics rank 3 may be glitchy somehow. I couldn't figure out how to rearrange my troops with it. I jumped straight to 3 from 0 (I had a bunch of stored up mind runes) so I can't speak to ranks 1 and 2.
Tactic is different now. You CANNOT rearrange troops. Instead you can rearrange the scenairy (the altars - read the Tactic info plz!). When there aren't any, you still have to press the Ready button. We intend to reduce the price for Tactic to 5-5-5, since it is quite expensive now. It is only a little help, thats why. We had to change tactic, because we had crashes with the Companion or the Extra Summoning skill half the heroes have. Sometimes you would move troops to place where the Companion would be. The companion is first shown AFTER Tactic, that's why it crashed.
Level 1: You can rearrange close ones and only move them a bit forward.
Level 2-3: you can rearrange them further away.
Reply With Quote
  #7  
Old 12-09-2016, 02:32 PM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 564
Default

It has been quite here for a while, just wanna check if people are still playing... what level and what hero etc...
Reply With Quote
  #8  
Old 12-30-2016, 07:17 AM
atarisz atarisz is offline
Approved Member
 
Join Date: Oct 2012
Posts: 5
Default

Quote:
Originally Posted by raknefne View Post
It has been quite here for a while, just wanna check if people are still playing... what level and what hero etc...
Can you give date when the new mod will come out?
Reply With Quote
  #9  
Old 01-04-2017, 12:31 AM
fatemoe fatemoe is offline
Approved Member
 
Join Date: Nov 2012
Posts: 2
Default

Tried HYLFIRE like 10 hours, I decide to go back to standard ice and fire.

These are my opinions.

1
Battles are hard and painful to play
We have shitty start unit, and lots of choice restriction due to lack of leadership.

The first or second battle after I walk out of nording castle has to fight ancient vampire who regenerates full health every turn.
That's really frustrating.
I'm forced to use every damage spell scroll to kill vampire.
If I don't get random damage scroll I have no way to beat vampire as certain class.

2
Another thing I don't like is that enemy will chase you for very long distance.
Sometimes you used up all mana in last battle and can not find a break to replenish.

3 Some class are extremely weak in early game. Especially for those who doesn't have summon spell or damage spell
I tried to play dragon rider to lv5, but I never successfully summoned a dragon once.
Does this skill really work?



4 Skills are too random to get.
I don't like the idea of locking skills.
You randomly get skill not fit your style when level up.

5 Battle result/ level reward is too random.
While random generator can be fun, you still need some fixed guarantee for our rewarding gameplay.

Sometimes you get nothing from level up. WTH?
Sometimes you get permanent stat bonus after battle, that's not fair
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:43 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.