Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 10-05-2016, 08:09 AM
TitusFlavius's Avatar
TitusFlavius TitusFlavius is offline
Approved Member
 
Join Date: Jan 2011
Posts: 51
Default

Quote:
Originally Posted by Sita View Post
C47 and Ju52 will be in patch after with Greif.
I understand this correctly: The He-177 "Greif" can fly a player?
Reply With Quote
  #2  
Old 10-05-2016, 09:15 AM
gaunt1 gaunt1 is offline
Approved Member
 
Join Date: May 2012
Location: India
Posts: 314
Default

Quote:
Originally Posted by TitusFlavius View Post
I understand this correctly: The He-177 "Greif" can fly a player?
Partially... Pilot's cockpit + a single gunner. The other 4 gunner positions wont be playable sadly.
Reply With Quote
  #3  
Old 10-05-2016, 10:11 AM
Sita Sita is offline
Approved Member
 
Join Date: Oct 2007
Posts: 943
Default

Quote:
Originally Posted by TitusFlavius View Post
I understand this correctly: The He-177 "Greif" can fly a player?
yep ... will be ...
__________________
work hard, fly fast

Reply With Quote
  #4  
Old 10-05-2016, 03:25 PM
Verdun1916 Verdun1916 is offline
Approved Member
 
Join Date: Apr 2016
Location: Hässleholm, Sweden
Posts: 204
Default

Quote:
Originally Posted by Sita View Post
yep ... will be ...
I'm really looking forward to the He-177
Reply With Quote
  #5  
Old 10-07-2016, 02:15 PM
TitusFlavius's Avatar
TitusFlavius TitusFlavius is offline
Approved Member
 
Join Date: Jan 2011
Posts: 51
Default Damage model of the aircraft

Moin Sita/TD.

It would be nice if finally the damage model of the airplanes were reworked in collision in the air.
Countless times I had to experience when an enemy rammed or touched me, that my plane was damaged / destroyed and the opponent flew on as if nothing had happened.
Reply With Quote
  #6  
Old 10-07-2016, 08:53 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by TitusFlavius View Post
Moin Sita/TD.

It would be nice if finally the damage model of the airplanes were reworked in collision in the air.
Countless times I had to experience when an enemy rammed or touched me, that my plane was damaged / destroyed and the opponent flew on as if nothing had happened.
Collisions damage should be based on the relative mass and speed of the planes involved - if it isn't already. Even so, a mid-air collision is going to be very bad for both planes involved.

Whether or not a plane survives a mid-air depends on the parts that hit. as well as forces involved, and the pilot's ability to recover from the collision. If you trade a propeller, landing gear, or vertical stabilizer for a wing, then you can sometimes get a kill from a mid-air collision while still having a plane that's in good enough shape that you can crash land or bail out.
Reply With Quote
  #7  
Old 10-07-2016, 10:00 PM
majorfailure majorfailure is offline
Approved Member
 
Join Date: Jan 2013
Posts: 320
Default

Quote:
Originally Posted by Pursuivant View Post
Collisions damage should be based on the relative mass and speed of the planes involved - if it isn't already. Even so, a mid-air collision is going to be very bad for both planes involved.

Whether or not a plane survives a mid-air depends on the parts that hit. as well as forces involved, and the pilot's ability to recover from the collision. If you trade a propeller, landing gear, or vertical stabilizer for a wing, then you can sometimes get a kill from a mid-air collision while still having a plane that's in good enough shape that you can crash land or bail out.
The problem with collision modelling is IMHO that all colliding objects are treated as rigid and only the first colliding objects are destroyed, if no other objects touch each other. That way you get strange results like trading off a wing against a aileron or rudder. Or even worse....
Reply With Quote
  #8  
Old 10-08-2016, 11:17 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Damage modelling used to be "eye for an eye" where you could hit another aircraft Taran style or chew them up with the prop and a few other close up events.

Collision damage was changed as Dog Fight servers complained of aircraft running out of ammo and deliberately ramming, to them deemed as "unfair".

Personally for me it ruined one of the best parts of the game and now you can be awarded -400 points for such an event happening you fault or not.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:33 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.