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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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Old 07-01-2016, 09:11 PM
oxygenes oxygenes is offline
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Join Date: Jul 2015
Posts: 118
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Hi. Today i installed EXP 0.6.1B into clean backup directory, game has strange behavior.

winxp, 4GB RAM, E8400 - 3GHz
I used gog installer (eng). with last patch.
Game crash even when i do nothing, just run sw3cwexp.exe and look on start menu and skrimish in backround. Now i downloaded new fix 0.6.1.9AX-RC15, but result is the same. I found some minor errors, but these probbably have not relation to crash. Skirmish on backround is generated by flight generator and there are 2 options:
1. i can see ships without textures (MSF Capitain - Fomalgaut), in this case game dont crash, because of destroying all ships with exception Stone Arrow. When i still do nothing, scene is moving itself toward asteroid and then to patrol station, where we can see patrol fighters with red-white mark, (elephants with missing imd modul or obsolete parameter in imd), then scene continues to portal and eventualy goes back to inoco station, where focus stuck into turret from destroyed ship and start endlessly turn around this turret. Still you can chose start new game or load saved or end game.
2. if Fomalgaut not appear, then result of skrimish is different and whole scene is processing in order inoco-asteroid-patrol station-portal-inoco and here are still some not destroyed ships. Scene is then changing focus from one ship to another, eventualy is focusing on cargo ship with crane picture and oops - crash.
I made some tests at 1. sector too(+ save game), go to wrong direction with triada prisoner, these morons shot me down without hesitations, then button "game over" was avalaible. Confirmed, do nothing, just waiting, game crash every time.

log.1
(15:57:23) (ERROR) MeshObject::OnRF_Module: while process RefPoint(MODULE:GUN_TURRETLIGHT_BASE1), not found file(DATA\OBJECT\GUN_TURRETLIGHT_BASE1.IMD)
patrol fighters are 4tiger+1stormcrow+1elephant, i found 4 elephant imd files in resources, 2 has parameter GUN_TURRETLIGHT_BASE1 in imd, but such file not exist.

log.2
(15:57:23) (ERROR) LoadTexureEx: can`t load texture file: DATA\TEXTURE\BS2_S640_VKS_T2.DDS
(15:57:23) (ERROR) LoadTexureEx: can`t load texture file: DATA\TEXTURE\DARCKBLU.DDS
(15:57:23) (ERROR) LoadTexureEx: can`t load texture file: DATA\TEXTURE\BS2_S640_VKS_T1.DDS
i found in resources files bigship_2_s640_vks_tex1.dds and bigship_2_s640_vks_tex2.dds, copying them in demanded form solved problem of missing textures for fomalgaut ship and even problem with darckblu.dds has solved itself too.

log.3 - end of log - (fomalgaut not appears, scene finally go to trade ship and game crash)
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 977
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1024
[ScriptSystem] AttachEvent: Trigger: tag = 47, class = "Trigger_OnPilotInToBase", id = 1034
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1070
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1072
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1085
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1087

[EXCEPTION] 0x006035f5 EXCEPTION_ACCESS_VIOLATION (The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.)
[EXCEPTION] [INFO] Memory Usage = 164.789063 Mb
[EXCEPTION] [INFO] heapchk return = -2 HEAP Ok

and here from 1. sector - wrong direction=death + confirm mothership destroyed + doing nothing, just waiting
[ScriptSystem] (INFO) SWITCH Lua perkDispatcher to "mk1" version.
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1863
[ScriptSystem] AttachEvent: Trigger: tag = 47, class = "Trigger_OnPilotInToBase", id = 1878
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1895
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1919
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1937
[ScriptSystem] AttachEvent: Trigger: tag = 47, class = "Trigger_OnPilotInToBase", id = 1953
[ScriptSystem] AttachEvent: Trigger: tag = 47, class = "Trigger_OnPilotInToBase", id = 1957
[ScriptSystem] AttachEvent: Trigger: tag = 47, class = "Trigger_OnPilotInToBase", id = 1961
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1971
[ScriptSystem] AttachEvent: Trigger: tag = 47, class = "Trigger_OnPilotInToBase", id = 1990
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 2011
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 2029
[ScriptSystem] AttachEvent: Trigger: tag = 47, class = "Trigger_OnPilotInToBase", id = 2045
[ScriptSystem] AttachEvent: Trigger: tag = 47, class = "Trigger_OnPilotInToBase", id = 2049
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 2079
[ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 2084

[EXCEPTION] 0x00523f80 EXCEPTION_ACCESS_VIOLATION (The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.)
[EXCEPTION] [INFO] Memory Usage = 195.421875 Mb
[EXCEPTION] [INFO] heapchk return = -2 HEAP Ok
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