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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #10  
Old 05-12-2016, 12:39 AM
Lotrek Lotrek is offline
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Join Date: Jan 2012
Posts: 312
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Quick update, more of an observation than a bug:

Fairly early on I came across a battle between the Knights Templar and the aliens. I came across it late in their fight and the Knights won easily. Now at this point they are a neutral yellow so I was able to skim the cream from their fights.

Though I couldn't use the alien tech yet, I was able to pick up and use the Templar loot. This gave my guys some awesome weapons early on that were waaayyy overpowered. Now, being the scion of temperance that I am, of course I didn't use them other than to test them but a less scrupulous player would equip them ASAP and feel the thrill of godhood, for about 3 fights than be like sooo um what now?

I really think you should have those OP guys either not be in the starter zones or their loot be given a tier rating like ships. Perhaps even a high expense trainable skill to use their tech like Berzerk and alien tech skills are needed. Their loot is godly for end game standards and just overbalanced for normal fights. Leads so a ho hum attitude and that I think is counterproductive to the thrill.

Just my 2c
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