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| Star Wolves 3D space RPG with deep strategy and tactical elements |
| View Poll Results: What should I Prioritize on? | |||
| Basebuilding! |
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1 | 25.00% |
| Balancing! |
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0 | 0% |
| The Mod Manager! |
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0 | 0% |
| Asteroid ore-dropping! |
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0 | 0% |
| Intensive Bugfixing! |
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3 | 75.00% |
| Voters: 4. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#9
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Hooray another RC, you know what, forget I said ANYTHING ever about have just "one" or "two" more of em, you can't ever have enough RC's.
Following Fixed: -TE Fighters not buyable -Forced StarRover Armor Simulation, its now there as an optional folder you can just drag&drop inside the game folder AFTER applying the hotfix. -Price adjustements for ECM4/The Cyclone, TE Ships. -SpecialMercenary Random Contacts calls upon an non-existent ship the modcalled "mothership_liger" which I remind having added ages ago, but I cant find el or anything anymore, so I removed the ship form the spawn table. Added: more or less Re-Added stuff from the latest version of missiles mod. Not Fixed: -Loot droppings from Hephaestus Turrets -AWP LocData (Still trying to replicate Lotrek's issue) -Bryna&KT not Hire-able (Also trying to figure out was wrong here exactly) -Ak47 Missing 3d Model (No idea why, gonna have to look into it later) LINK
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 05-08-2016 at 05:09 PM. |
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