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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #9  
Old 05-06-2016, 09:51 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
Default @rc-9

Hooray another RC, you know what, forget I said ANYTHING ever about have just "one" or "two" more of em, you can't ever have enough RC's.

Following Fixed:
-TE Fighters not buyable
-Forced StarRover Armor Simulation, its now there as an optional folder you can just drag&drop inside the game folder AFTER applying the hotfix.
-Price adjustements for ECM4/The Cyclone, TE Ships.
-SpecialMercenary Random Contacts calls upon an non-existent ship the modcalled "mothership_liger" which I remind having added ages ago, but I cant find el or anything anymore, so I removed the ship form the spawn table.

Added:
more or less Re-Added stuff from the latest version of missiles mod.

Not Fixed:
-Loot droppings from Hephaestus Turrets
-AWP LocData (Still trying to replicate Lotrek's issue)
-Bryna&KT not Hire-able (Also trying to figure out was wrong here exactly)
-Ak47 Missing 3d Model (No idea why, gonna have to look into it later)



LINK
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 05-08-2016 at 05:09 PM.
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