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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #11  
Old 05-05-2016, 10:20 AM
ShadoWarrior ShadoWarrior is offline
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Join Date: Apr 2016
Posts: 5
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More bugs:

1. Selecting any of the TE fighters for purchase does nothing. No money is subtracted and the fighter is not purchased.

2. Selecting any of the 3 Astarte upgrades does nothing. No money is subtracted and no upgrade is applied.


I also have a question regarding the new TE weapons (I haven't tried buying any of them, as I suspect their menus are bugged also). All of these new weapons, according to the numbers you posted in the Changelog, appear to have low DPS, mainly due to having low ROF, if I'm reading the numbers correctly (first number being damage and second number being ROF). For example, you posted 32 x 32 damage for the Sanctum Gladium, while the (2nd gen) AML Rapier is 80 x 20. You list the Quies Sanctum Gladium as 512 x 3; very high damage but very low ROF, compared with a Rage at 65 x 60. I thought these were intended to be superior to non-Templar weapons? What am I missing?
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