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#1
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Hello DT
Speaking of weather, it is possible to have the following characteristics? * Random gusts of wind, whether the day is sunny. * Moving clouds appear and gradually disappear. * Variable weather For more realistic maps: * Smoke in the chimneys of some houses and factories that can turn off their smoke and randomly re-start. * We have some watches to the public in buildings and churches, what about to have a working clock, so if you fly low and close, you can see the time. And in some cases the church bells are ringing every hour. * Moving flags depending of the wind. * Windsock in airports, with movement according to the wind. To continue in the mission * To have the R/R/R (Rearm, Refuel, Repair) option, with graduated realistic option that you can choose from the FMB or the difficulty options. This last option can be a complement to the mission ideas. Thak you |
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#2
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Clouds that move might require some serious work on how the game handles graphics, and might result in a big drop to frame rates - at least if you have a lot of clouds in the sky. Clouds that appear and disappear might also require some serious graphics work, and might also reduce frame rates. Variable weather conditions are easy if you just have a setting to randomize weather conditions in the QMB! (Actually, "random" options for many of the settings in the QMB would be fun - random weather, random plane, random enemy planes, random mission, etc.) Weather that changes over the course of a mission would take a lot more graphics and coding work, even beyond that required to get dynamic cloud effects. Basically, you'd be taking a somewhat elderly tactical combat flight sim, and trying to turn it into a state-of-the-art weather simulation program. It might be possible, but I'm not sure that anyone would want to put in the work to make it happen. For more realistic maps: Quote:
In the FMB, there could be the ability to "attach" smoke and fire effects to certain objects, possibly with pre-set "hooks" - so a train, ship, or smokestack always emits smoke from the top of its chimney, or a burning building always emits fire from its roof (or the middle of the mesh if it is destroyed). Attached smoke and fire effects could be set in the FMB so that they go "off" or "on" under certain conditions (i.e., friendly/hostile aircraft nearby, object destroyed, at a set time, etc.) Quote:
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I'm sure it's doable, but it might be a lot of work. Quote:
But, given that R/R/R is one of the most requested features in the game, I think it should be added as an option, even if it's unrealistic. |
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