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#11
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#12
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Buildings and ordnance is something I think I could give a go, once I get the software and have had a chance to take look at it, no promises mind you.
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Spud |
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#13
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@ Sia, i have offered you guys my 3D skills long time ago, and send you even my reference work.
It`s up to you to move now |
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#14
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really? when? some holes in my memory ... sorry ...
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work hard, fly fast |
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#15
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#16
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holy cow... that's looking nice!)
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work hard, fly fast |
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#17
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I have some more updated pics and model, what you see in that old topic are old pics of an old model.
And yes I accept also suggestions .... my suggestion is ... I build an amo crate for you sorry to hijack this topic |
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#18
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Do they also need shadow model and "dead" Lod00, etc. meshes? What are the recommended maximum polygon limits? What are the size limits on skin textures? |
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#19
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#20
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The IL2 modeling bible has info on creating "surface objects" here:
http://www.smsp.org/il2/3d_modeling_...ceobjects.html But, it's unofficial, and there is no information about designing buildings or similar objects - just vehicles. More info would be helpful. I can't make airplanes, but I can do buildings - if I can figure out how to get the skins to look right. |
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