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#10
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This will be more of a problem once we get cargo and patrol aircraft into the game.
Not only will IL2 have to add new types of missions, but also new objects appropriate to the new missions. Quote:
It would also be quite difficult for IL2 to handle actual rescue missions. How would the game determine how many survivors a plane can hold? How does it figure added mass from survivors, and the time needed for them to board the plane? Once aboard, can survivors be injured or killed by enemy fire? If the plane crashes, how do survivors bail out? Also, the game would have to make a lot of changes to water animations in order to simulate high seas, wave direction, and interactions between waves and floating objects. Quote:
Scout missions already exist within the game. Anti-Submarine Warfare and Artillery Spotting Missions would require some new objects and game programming. |
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