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#1
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I agree with Gaunt1: myths abound. The Il2 was an effective CAS type, and surely gave a big contribution to Russian victory, but its anti-tank abilities were dubious. As for the Ju87G, its fame came mainly by the super human Rudel’s feats, and I think the time has come to express some doubts about his victory tally, as it ultimately sums up to two whole tank divisions. |
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#2
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Even though IL-2s, Typhoons, P47s were almost totally useless vs tanks, they did incredible destruction in supply convoys, which, in long term, was far more effective than to destroy tanks themselves. On the german side, Hs-129 and Fw-190F were also highly effective in this role.
(A flyable Typhoon would be awesome in the game, but I wouldnt mind an earlier Fw-190F, like the F-3 too) |
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#3
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In terms of killing tanks, sure. For harassing tanks maybe not. It sure does not help the tank crews' stress level and rational decision making being pinged by planes cannons/MGs -even if they were totally sure that they were invulnerable to air attack - and I'd bet they were not.
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#4
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Some corrections:
There was no need to attack on a 90º approach. Attacks should be done on a 45º to 60º dive. The concept that made those attacks good, was the armour on top back of most tanks. It will seldom be thicker than 30mm, being the KV an exception with 40mm. In game, the Bk canon are supposed to penetrate easily up to 35mm armour, making 40mm invulnerable to Bk attacks, never matter the angle. Discussing effectivity of air weapons against tanks, assuming that a kill is only such when the tank is destroyed for good, it's actually hilaryous. Damaging tracks, killing engines, putting them on fire, force them to button up, and so on, are succesfull air attacks. Il2 37mm canon, were a failure because they were not synched. They were useless against tanks. Actually they found some use as anti shipping weapon, where aiming wasn't that important. On the other side, Stuka G weapons, were reasonably effective, the main problem with the aircraft itself, was it's low surviving capability once it was attacked by enemy fighters... as long as enemy fighters weren't as useles as the ones on Rudell's accounts. Hs129, when they were not harassed by enemy air opposition, were quite effective. At first, when they were first used on the battle of Kharkov, they tried for the first time a 30mm PaK. Pilots were critical of the weapon, because they believed it was useless, so they called it so, but at the end of the battle, when german troops advenced and reached knocked out T34's, they discovered that the 30mm penetrated T34's turret sides, and killed commander and gunner. Yes... they penetrated the turret armour! In game, the development is quite good. You can kill many tanks with the Ju87G, by doing a 45º dive, and firing on convergence. You have a single shot to take with both bullets hitting the same place. I use it at 300m, and calculate firing time by dive angle, and height. When I reach near convergence distance, I fire a single shot, and take care to climb again. Is useless to try a second shot, because you will only score near misses on the sides of the tank. Thay are a damn small target. Also, on IL2 tanks won't change direction and make your aim somewhat more difficult. Same as ships, they don't engage on evasive maneuvers, so it is actually easyer to score a shot, because tanks are trotting ducks on a row. |
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#5
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A) A completely destroyed tank. B) A damaged, immobilized and captured tank. Quote:
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#6
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In that way, I think that IL2 is unintentionally realistic, in that it sort of models the kill claims made by ground attack pilots. (The unofficial rule being that if you put gunfire into a vehicle it's a kill, even if a few hours at the maintenance unit will set things right.) This was, and is, is a very common reason for pilots (and tankers) to make exaggerated kill claims. Unlike in IL2, where the game helpfully shows you (and tells you, if you've got Padlock and HUD messages on) whether you've killed a vehicle or not, in real life it's sometimes quite hard to tell if an AFV is damaged to the point of destruction. That means that different pilots (and tankers) might shoot up the same "dead" vehicle multiple times thinking that it was still a valid target. Quote:
But, setting an AFV on fire is usually a good way to wreck it, since the heat of the fire ruins the armor as well as any internal equipment. In combat, it's more useful to think of "mobility kills" (vehicle can't move), "gun kills" (weapons systems no longer functional), and "combat effectiveness" kills (crew wounded, killed, or otherwise no longer willing or able to fight, vital equipment destroyed, low on fuel, etc. to the point that the vehicle won't be taking any further part in the action that day.) If IL2 paid more attention to ground vehicle ops, then it might be useful to model mobility and gun kills. Right now what it does is crudely models combat effectiveness kills. Quote:
I think that there's a lot of truth to his stories. Certainly, his story about sinking the Marat is valid, as is his sortie record (over 2,500 combat missions!). How many ground vehicles he actually destroyed is questionable, but it's probably a considerable number. |
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#7
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#8
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#9
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Anyway 30mm are easily penned by 37mm BK, on any angle in between 45° and 90° at around 300m Quote:
Tank is abandoned, crew is badly injured, or temporarily out of comission, the attack is a kill. Many kills were scored by pilots that never realized that they were that successful. Not all kills are spectacular. Quote:
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Anyway, my comment was supposed to be an irony. |
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#10
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I don't know how common sabotage was, however, nor how easy it was for the sabotage to get past quality control inspectors. Also, I have no idea how much damage was detected and fixed during testing and delivery. My ignorant guess is that German ferry pilots probably suffered most from sabotage, and that the mechanics at the front caught all but the most subtle sabotage attempts before the airplane went into battle. |
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