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#11
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That's actually useful information for other players since it tells you if a damaged plane got home safely, or if there's a wreck on the runway. Quote:
It's also, arguably, realistic, since aircrew would often be able to tell exactly which part of the aircraft was hit. Currently, IL2 uses generic damage textures which don't provide this information. The idea of counting how many bullets or shells have hit your plane seems like it would be very easy to do, although possibly time consuming. Currently, Arcade mode tracks exactly where a particular bullet or shell hits. All you'd need to do is use that functionality to create a counter that records the number of light machine gun, heavy machine gun and cannon shell hits. Quote:
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The very simple way to make all planes flyable is to allow any plane to be flown using the "No Cockpit" view, but with the option of restricting those planes from missions or online servers which ban "No cockpit." All that would be needed to create a complete "virtual cockpit" in No Cockpit view would be a proper bank & turn indicator (ideally incorporated into the existing artificial horizon gauge), fuel & oil pressure, oil temperature, and tachometer gauges. These gauges could be combined, so that one gauge could simultaneously keep track of multiple systems. Also, no reason to have fancy pseudo-analog gauges for most systems. Instead, just use digital text readouts. For example: Fuel: Main Tank: 100% L wing: 50%, R wing: 50% Aux: 100%. Oil: Main tank: 100%, Aux: 100% Engine 1: 2500 rpm (40%), Fuel pressure: 25 psi (50%), Oil pressure: 25 psi (50%) Engine 2: 2500 rpm (40%), Fuel pressure: 25 psi (50%), Oil pressure: 25 psi (50%) Engine 3: 2500 rpm (40%), Fuel pressure: 25 psi (50%), Oil pressure: 25 psi (50%) |
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