Yup. You don't want them to have to take up game CPU cycles attempting to adjust for decorations.
Best bet is as mission designer, understand the limitations of the taxi to takeoff usage and don't put stuff in their way.
Quote:
Originally Posted by Pursuivant
AI aircraft don't recognize static game objects (armor, vehicles, planes, ships, buildings, V-1 rails) when taxiing or taking off. They plow right into them rather than attempting to avoid them.
Static game objects seem to be immune to the effects of aircraft running into them during taxiing or takeoff. Even if the AI plane blows up, the object is undamaged - this applies to any static thing in the game, not just static objects.
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