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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #1  
Old 10-06-2015, 06:26 AM
crowfeathers crowfeathers is offline
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There seems to be no way to disable MSSWITCHBLOCK, which breaks the storyline as not using vanilla ships messes things up a fair bit. The option to toggle it doesn't have any effect.
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  #2  
Old 10-06-2015, 12:39 PM
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nocalora29 nocalora29 is offline
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Default @crowfeathers

Thats strange, the toggle button should actually really work, I recently played through the Campaign to the New Kyoto ending, could I ask from which Menu you have tried to toggle?, the Hero's Mod Menu or at an Maintance Station?

They should both work actually, but would you post the log file of this event?, and did nothing occur after you left the Menu?, there should be an Screenmessage telling you about the Block Toggle.

--

It should really work because the code is there, you may look at file "Addons\@SW3.Expansion\sw3_expansion_StoryShipBloc k.lua" and search for the function "SW3EXP_Story_MSSwitch_Toggle()", its in both of the Menu's toggle buttons, search for it in the DialogGW.xml and DialogCS.xml, they should be there, if not, theres something very wrong.

Eitherway, thank you for telling me, im still gonna check the Function in a bit more in-depth matter.

EDIT: Credited you in the main post .
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  #3  
Old 10-06-2015, 04:34 PM
crowfeathers crowfeathers is offline
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I tried the Maintenance station. There was no screenmessage, and I went ahead and played up to the first MS transition and it still was blocked. I'm not clear on how to use the Mod Menu, though?
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  #4  
Old 10-06-2015, 04:52 PM
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nocalora29 nocalora29 is offline
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Default @crowfeathers

The Mod Menu can be activated via an Perk the Hero gets at the start of a new game, or if someone uses an older version, it can be added Via the Compatability Sub-Menu of the Maintance Station.

and Please try to Recreate your case by trying to toggle the MSSwitchblock in-game and post the .log here in your next post, so I can see what actually is wrong.
It reaallly would help alot if you post the .log
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  #5  
Old 10-06-2015, 04:56 PM
crowfeathers crowfeathers is offline
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(10:53:52) (INFO) ExecuteScriptFile - Data\Scripts\InitTradeSystem.script
(10:53:52) (ERROR) ScriptDispatcherServices::CreateShop('inv_templars ') - shop not created!
(10:53:52) (INFO) ExecuteScriptFile - DATA\Scripts\Quests\MISSION_1\RETURNHERO.script
[ScriptSystem] (INFO) StarWolves ScriptObject class count = 49
[ScriptSystem] (WARN) no team: "PirateSpeaker2" <pilot> class global variable
[ScriptSystem] (WARN) no team: "SpeakerGW" <pilot> class global variable
[ScriptSystem] (WARN) no team: "ViperSpeaker" <pilot> class global variable
[ScriptSystem] (WARN) no team: "PirateSpeaker" <pilot> class global variable
[ScriptSystem] (WARN) no team: "KfniSpeaker" <pilot> class global variable
[ScriptSystem] (WARN) no team: "VksSpeaker" <pilot> class global variable
[ScriptSystem] (WARN) no team: "TriAgent" <pilot> class global variable
[ScriptSystem] (INFO) Register pilot variable: "Pilot_BasePilot" (class = Pilot, id = 276)
[ScriptSystem] (INFO) Register pilot variable: "pilot_BasePilot" (class = Pilot, id = 276)
[ScriptSystem] (INFO) Register pilot variable: "Pilot_Hero" (class = Pilot, id = 653)
[ScriptSystem] (INFO) Register pilot variable: "pilot_Hero" (class = Pilot, id = 653)
[ScriptSystem] (INFO) Load ship data (armor mod)
[ScriptSystem] (INFO) SWITCH Lua perkDispatcher to "mk1" version.
[ScriptSystem] AttachEvent: Trigger: tag = 28, class = "Trigger_InsideVolume", id = 696
(10:54:4 (INFO) Dialog::Start: DATA\Scripts\Trade\DialogR2.xml
(10:54:49) (INFO) Dialog::ExecuteLUAFunction: OnStationStartGW
(10:54:49) (INFO) Dialog::Finish: DATA\Scripts\Trade\DialogR2.xml
(10:54:50) (INFO) Dialog::Start: DATA\Scripts\Trade\DialogGW.xml
[ScriptSystem] ScriptParam' function SW3EXP_Story_MSSwitch_Toggle not exist in scriptspace!!!

(10:54:55) (INFO) Dialog::ExecuteLUAFunction: SW3EXP_Story_MSSwitch_Toggle
(10:54:5 (INFO) Dialog::ExecuteLUAFunction: DialogR_fin
(10:54:5 (INFO) Dialog::Finish: DATA\Scripts\Trade\DialogGW.xml
(10:55:01) (INFO) GameManager:eleteAllGameObject: Object(Station) name = "station_triada_zaprav" UID(243) RefCount(1) not deleted
(10:55:01) (INFO) STARTED 3D System RELEASE
(10:55:01) (INFO) COMPLETE 3D System RELEASE

(10:55:01) (INFO) Root::ReleaseObjects()
(10:55:02) (INFO) GUIApplication::Release()
(10:55:02) (INFO) -------- GUITextureManager::~GUITextureManager ------------------------
(10:55:02) (INFO) -------- GUITextureManager::~GUITextureManager OK ---------------------
(10:55:02) (INFO) GUIApplication::Release() OK
(10:55:02) (INFO) Root::ReleaseObjects() OK

Log stopped: 10:55:02, Tuesday, October 06, 2015


The script file you mentioned is definitely present, however.

My hero also seems to lack a mod menu perk and the compatibility option to add it also does nothing.
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  #6  
Old 10-06-2015, 07:57 PM
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nocalora29 nocalora29 is offline
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Hmm

Replace the contents of this file: "Data\Addons\@SW3.Expansion\system.lst"
with the following:
Code:
sys_IncludeFileList =
{

-- Main Files
"sw3_expansion_AI.lua",
"sw3_expansion_BaseBuilding.lua",
"sw3_expansion_BountySystem.lua",
"sw3_expansion_Config.lua",
"sw3_expansion_CountJumps.lua",
"sw3_expansion_Create_Flight.lua",
"sw3_expansion_Debug.lua",
"sw3_expansion_Dialog.lua",
"sw3_expansion_DynamicMissions.lua",
"sw3_expansion_DynamicMissionsGen.lua",
"sw3_expansion_DynamicMissions_2.lua",
"sw3_expansion_DynamicMissions_3.lua",
"sw3_expansion_DynamicMissions_4.lua",
"sw3_expansion_Emergency.lua",
"sw3_expansion_Events.lua",
"sw3_expansion_FileIntegrity.lua",
"sw3_expansion_followers.lua",
"sw3_expansion_FreedomKillerBlock.lua",
"sw3_expansion_FunBox.lua",
"sw3_expansion_functions.lua",
"sw3_expansion_GateBlockades_Remastered.lua",
"sw3_expansion_hyperjump.lua",
"sw3_expansion_Init.lua",
"sw3_expansion_JumperSystem.lua",
"sw3_expansion_main.lua",
"sw3_expansion_MissionAssist_4.lua",
"sw3_expansion_MissionAssist_4_Part2.lua",
"sw3_expansion_ore.lua",
"sw3_expansion_PilotTeamSwitch.lua",
"sw3_expansion_PrivateMercenaries.lua",
"sw3_expansion_Random_Contacts.lua",
"sw3_expansion_ResourceSystem.lua",
"sw3_expansion_StoryShipBlock.lua",
"sw3_expansion_sysm.lua",

-- Special
"Agent_Core_AI.lua",

-- Include's
"sw2_include\SW2_Create_flight.lua",
"sw2_include\SW2_Create_flight_2.lua",
"sw2_include\SW2_RandomContacts.lua"
}
The error seemingly claims that the script wasn't loaded, this could lead to a variety of issues that could happen when scripts aren't completely loaded from my Mod, very strange indeed.

EDIT: Seems there were some problems regarding the system.lst, I did upload an Fixed version now.
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Last edited by nocalora29; 10-06-2015 at 08:15 PM.
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  #7  
Old 10-07-2015, 02:46 AM
crowfeathers crowfeathers is offline
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Incidentally, the issue turned out to be an error while loading the hyperjump script:

error: <statement> expected;
last token read: `#' at line 14 in string "DATA/Addons/@SW3_Expansion/sw3_expansion_hyperjump.lua"
error: attempt to call global `IMSystemManagement_SetPatrolBudget_Extre' (a nil value)
<string "DATA\Scripts\Locations\corrino\activate.scr.. .": line 310>

When the engine hits a scripting error it stops and won't load any more scripts for that addon, and of course the ship block lua comes later in the list.


I still have no idea how to open the Mod Menu, though. Where is it?
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  #8  
Old 10-07-2015, 12:27 PM
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nocalora29 nocalora29 is offline
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The Mod menu is basically activated by using the "Mod Menu" Perk, the hero gets one on a new Game immediatley.

And one more thing: This whole error is hilarious, seriously, I made a very funny mistake, go to the hyperjumps.script file and remove the strings that begin with "#" at the top

I simply forgot to remove them in the release version ^^, sorry to bother you with some silly mistakes I made.
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  #9  
Old 10-08-2015, 10:47 PM
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Hey ya'll, sorry for the delay, I fear its gonna take a bit longer to the next Update, but don't worry, it will Include even MORE Content, more Ships&Variety for ALL Factions, HELLOADS of Bugfixing & Balanceing!. I think I will have an fun to play Build released maybe this Month, but I can't promise anything.
Reminder: If you encounter any Bugs or something like that, Post it here so I can fix it.

Also: Be aware that I will be also slowy removing ALL Debugging Options in the many Sub-Menu's of the Mod, including debug options in the Maintance station menu and Mod Menu.

but don't worry, I will have an Debug-Option available in the config file, aka InitTeamScript.script ^^
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  #10  
Old 10-12-2015, 03:08 AM
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nocalora29 nocalora29 is offline
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Default @crowfeathers

So.... does the perk really doesn't exist? or was it fixed along with the other "#" in the lua file problem?

The perk's name is "SW3EXP_CS_Menu", I checked it and the perk is present, in the Pilot's starter perks list, it is also in the specials.xml . strange indeed...

Eiterway, thanks you mentioned it, thats what happens when silly people (Like me) forget to remove their hint-code from the actual code .
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Last edited by nocalora29; 10-16-2015 at 05:43 PM.
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