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#1
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Any fighter, not just the FW190, with a 20 mm. shot in a wing or in the engine became unfit for combat. A possible improvement (I don’t dare to say “solution”) could be to use a single damage model, with simple tweaking. An armoured engine (Il2) should resist more than an unarmoured radial, a radial engine more than a liquid cooled one. A metal wing should resist a little more than a wooden one. An unprotected fuel tank should catch fire more easily than a self-sealing one. Pilot protection with armour plates and glass should be taken in account, but that’s all. Three, four variables at most for airframe, fuel tank, engine and crew. It wouldn’t be perfect, but it would avoid seriously “porked planes”. To complement this simplification, an effective “return to base” routine for damaged planes should be implemented. Here also I’m not talking of complicated calculations. Any plane with serious damage should immediately quit combat and RTB. |
#2
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Maybe it's already in place, and we peasants don't know about it. Base "hit points" for airframe parts on aircraft empty mass, minus mass of engines and fuel tanks, divided by surface area of that part. (Surface area is easily determined in a 3D modeling program.) Modify as necessary. Similar formulas could be used to get basic HP for engines/coolant/turbocharger systems & fuel tanks/lines. Damage modeling to humans would be a bit more complex, but unless you get hit by shrapnel or a 3.03/.30 caliber/7.62 mm bullet you're going to be seriously wounded at best, most likely dead. That simplifies things a lot! ![]() Quote:
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So simple. Enough damage to trigger RTB message in arcade mode = actual freakin' AI RTB routine! |
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