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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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No! I have good news! what Il-2 does well is in fact the relative strengths and weaknesses. You can't compare Spitfairy with a 190. They're two different things. While the AI Spitfairy can roll like crazy, in human hands the 190 roll rate is vastly superior.
As for the "combat pilot" anecdotes, they can be flushed down the proverbial (and literal) toilet. Oh well... what is waste to some, is fertilizer to others. The only thing that is missing in Il-2 realism is the controls locking up at high speeds. |
#2
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Aircraft weights. Specifically Max take-off weight. This is the maximum weight at which the aircraft is allowed to takeoff.
Lets take a look at the SBD-3. (I am referencing the pilots handbook) The maximum takeoff weight fro an SBD is 9,519 pounds. A combat loaded SBD-3 with a 1000 pound bomb and 100 Gallons of fuel is 9031 pounds. Max fuel for a combat loaded SBD is 260 Gallons. So technically with a 1000 pound bomb you should only be able to take about 40 percent fuel. Maybe 50 percent. Anymore than this and you shouldn't be able to takeoff. Its like this with all planes. If you add weight(bombs and rockets) you have to make a trade off(less fuel) to prevent exceeding max weight of whatever aircraft. Currently the game will let you take a max fuel load and fully loaded down with ordinance. (Watch all the new guys attempt carrier takeoffs with fully loaded corsairs) So is there perhaps a way for the game to limit you fuel depending on what loadout you take? |
#3
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#4
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As long as the game engine can handle the overload calculations, you should be able to max out on fuel and historical ordinance loads and take your chances. |
#5
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for me (an armchair pilot) mabe its the a-little-slummy touchdown behaviour and more importantly, the landing AI that one can never keep formation with, kills the fun for a formation-flying enthusiast in FSX...
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#6
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#7
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I wonder if the engine torque is too strong in IL-2 compared to reality.
Especially at high speeds, it would seem like the engine torque would become less important factor. The airplane ought to have a tendency to keep forward momentum especially at high speed dives.(?) Bf-109 in particular did not have violent engine torque at higher speeds. According to some pilot notes. Where as during takeoffs when at low speed, it was more of a factor. I wonder whether the same was true for FW-190 at high speed flight. Was the engine torque significant? Or was kurt tank's decision the correct one, i.e. the lack of trim controls. Was the lack of trim controls the correct one, especially comparing to the effect of the engine torque? |
#8
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On late WWII, tiny planes were equiped with huge engines, and they sometimes learned the hard way to accelerate them progressively on take off. Torque is compensated sometimes by trim, or sometimes by airframe build. 109's compensated by giving it's tail a wing like shape, giving the plane a perfect trimming at a cruise speed of around 300Km/h |
#9
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For realism, the ultimate thing that's missing is the game uninstalling itself and preventing you from reinstalling it the first time that you get killed or shot down over enemy territory in the game.
![]() The second most important thing that's missing is an interface that causes the player to experience mild to moderate pain when you pull extreme g's, or causes you moderate to severe pain when your pilot, or any member of your crew, is wounded. More seriously, the main problems with IL2 are: 1) lack of dynamic center of gravity 2) lack of realistic fuel/oil management 3) limited human performance factors (e.g., detailed pilot/crew skill levels, crew/pilot morale, fatigue & group tactics, oxygen management at high altitudes). 4) Unrealistically aggressive AI. 5) Lack of dynamic weather. |
#10
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2) Same as above, it will be enough to have a reasonable overheat behavior. 3) Oxigen management it's a must! 4) didn't seem so on latest patches. 5) For sure! At least to introduce some element of surprise during missions. Anyway, on real life, they do cared a lot about missions on bad weather. |
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