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#1
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@ecania
Just found out about this mod, thank you so much for making it. |
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#2
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Hi. Long time since anyone was here, but i gotta ask... How do those artefact fragments work?
I got 2 of them: a spade and a dragon boot/claw, both part of "dragon toy". Are there more fragments in the set and do they combine into one artefact if you gather them all or do they work like a set and give bonuses when they're all worn? I searched around a bit, but i can't seem to find a guide, if there is one. Thank you. |
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#3
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Quote:
Quote:
Daniel. |
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#4
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Thank you for your speedy reply.
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#5
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Quote:
cheers ecania |
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#6
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Special thanks to Ecania for making this awesome mod. After long pause I'm playing Kings Bounty again. Red Sands Extended included Ultimate Challenge file, that felt too easy for me. Basic settings were:
exp=4.0|4.0|4.0|4.0 alead=4.0|4.0|4.0|4.0 spexp=1.8|1.8|1.8|1.8 money=0.4|0.4|0.4|0.4 rage=0.7|0.7|0.7|0.7 manarage=0.5|0.5|0.5|0.5 I made it bit harder but still it was too easy. After that I made some modding in many ways trying to maintain same gameplay, just much harder. For main settings, about the only way to keep game challenging until end is to heavily restrict experience, rage and mana gains: exp=4.0|4.0|4.0|12.5 alead=4.0|4.0|4.0|6.4 spexp=1.8|1.8|1.8|5.0 money=0.4|0.4|0.4|0.4 rage=0.7|0.7|0.7|0.1 manarage=0.5|0.5|0.5|0.1 Other notable changes include: - Island difficulty (k_lead) increased, harder opponents on every island - Increasing that setting seem also give much more leadership from banners - Spellbook size is about 300 - Box radar is enabled - Enemy troop relative strengths (invincible and such) modified - Asmadeo slightly modified - Asmadeo max level Amelie level +50 - Some overpowered spells (like Phantom, Turn back time, Target, Stone skin) more or less modified Seem to work very fine. Currently conquering Verona. Amelie level 23, pet dragon level 33, Asmadeo level 40, leadership (without any items, Asmadeo not free) 11 682. And there is still much challenge. Tested with following settings: - Mage - Impossible difficulty of course as settings are modified only for it. - No losses challenge, meaning no single unit lost on any fight (training session is very hard without luck, feel free to cheat there) - No use of wanderer spells (- not included in files because cannot modify after recruiting companion: disabled Mkaborets comanion's magic shackles, modify companion.txt and raise mana cost of it to 51 if want to try) Feel free to add more challenge modifying boss strength on logic.txt bossatk=2.6|2.6|2.6|2.6 bosshp=5.2|5.2|5.2|5.2 Install: - Make backup of ...red_sands\config directory - Extract all files to ...red_sands\config directory and overwrite - Start new game |
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#7
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Some nice changes there, I had to do a lot of changes to asmadeo, he gained exp too fast.
I got some great help from one of the guys behind Red sands mod. Great to see its still alive, it took me a very long time to make this mod, or more a game expansion. Keep it up Ruthless Reuban. Cheers Ecania |
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#8
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Quote:
I modified Asmadeo bit better. Currently at level 43 and not overpowered at all. Also gaining so few experience that gaining levels take long time. So far everything seem to work. Amelie level 29 and still so much challenge that fights must be very carefully picked up. Perhaps spexp should be 6.0 or even 7.0, but otherwise no problems so far. Leaving wanderer spells out was good choice. They are somewhat overpowered. |
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#9
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Making progress. Amielie level is now 39. Most caves are done, Elon is still untouched. Easier islands more or less cleared.
Because using wanderer scrolls is not allowed, I cannot use them to counter bosses high attack and defence. So certain boss battles where boss level is under Amelie level (around 35) are still impossible to do without losses. Enemy troops just do too much damage. Every time I think this mod is too easy, becomes point where I must fight very hard battles to gain considerable amount of experience. There are some easy fights left I missed earlier but those give about 1% of experience needed for next level, so fighting them hardly gives any progress. This difficulty mod still works very fine. Nice to see what happens when end game gets nearer. |
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#10
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Good day,
Thank you so much for this new improve of Red Sands (I finalized original Red Sands a few years ago and I would like to play this new Extended version) but... I cannot downdload it because there is no link in the first post. Could anyone send me the files to check it? Thanks in advance! |
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