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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 02-10-2015, 02:52 PM
Nanaki Nanaki is offline
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Quote:
Originally Posted by Lotrek View Post
More turrets is a good option early game since most fights are vs fighters and the heavy guns don't really get used.
One of the things that always struck me as odd in the Star Wolves 3 campaign is just how little the heavy guns are used. You tend to not fight capital ships until late game and by then your fighters already have enough firepower to deal with the problem anyway.

Of course, I attempted to rectify this somewhat with the Fleet Mod.
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  #2  
Old 02-10-2015, 05:37 PM
Lotrek Lotrek is offline
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@Nanaki

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Originally Posted by Nanaki View Post
Getting back into modding capital ships some...

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Originally Posted by ViralHatred View Post
Is it possible to mod the ramadanta back ingame? I'd like to get it to replace the Astarte if at all possible?

You can certainly try it. Although, it will be crappier than the Astarte since it will not have any big guns.
So Nanaki you see my love of the Ramadanta's 5 turret slots after all!

@nocalora29

I tested the changes and can verify that Bryna & KT work correctly now. Ace's template is the correct one. The Ramadanta has a fixed template. However I still cannot dock with it.

I did run into a problem when I was unpacking the Expansion Mod (See Attachment)
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  #3  
Old 02-10-2015, 06:27 PM
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nocalora29 nocalora29 is offline
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Are you sure you didn't move the archive while it was unpacking?.

The docking issue happened to me also a few times, Theres an Simple solution for that: Go into another system and go back.
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  #4  
Old 02-10-2015, 10:34 PM
Lotrek Lotrek is offline
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I've unpacked it from the download and from a saved version and both are missing that file.

Leaving the system fixed the docking problem, thank you.

Also, in this version I no longer get that gibberish on the main screen so kudos there!
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  #5  
Old 02-10-2015, 10:52 PM
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nocalora29 nocalora29 is offline
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Wonderful, love it when my fixing work actually does Work and doesn't break additional stuff ^^.

You could try to manually copy the folder from the Archive "Scripts\include\starrover_mk1\Ist\" to your Game's "Data\Scripts\include\starrover_mk1\Ist\".

But afterall this shouldn't be an problem if the "Ist" Folder allready exists there.
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  #6  
Old 02-11-2015, 12:35 PM
Lotrek Lotrek is offline
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I looked into the zip and found a folder "Scripts\include\starrover_mk1\Ist\Sound". My game files also have that folder.

Judging from the error message I attached earlier, I think there was supposed to be a file in that folder but on both the zip and my HD, the "sound" folder is empty.

As a test I bought all the fighters that are in GW's list at the maintenance station. I did come across an error regarding the Cavalier and the Butcher. When I attempted to place either one in a hanger slot I received the following pop-up in Russian.
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  #7  
Old 02-11-2015, 03:34 PM
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nocalora29 nocalora29 is offline
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Darn it, Its hard to keep out searching for these Russian texts, I Will edit this post with an Fix when I get it done tho.

That is correct, the sound folder is also Empty in the original Engine Patch & GUI Mod from StarRover Team / Valv_id. So its Ok I suppose, just Ignore the message in future Versions of the Mod.

EDIT

@Lotrek:

Still working on Russian stuffs.
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Last edited by nocalora29; 02-12-2015 at 02:04 PM.
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