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King's Bounty Famous series of Fantasy Real-time RPG with turn-based battles. |
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#1
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Not sure you are doing this right, using Catapults - a unit noteable for its fire weakness - with units that excel in area effect fire damage like the Archdemon (now in DS). Btw, that game sure munchkinned the Archdemons, giving a Level 5 unit that can teleport anywhere the ability to use strike-and-return without retaliation is not even funny. That game is unabalanced as hell.
I only have tips for Crossworlds, I am playing No-Loss there and have gone through multiple times with different army setups. My first was Warrior on Normal, No-Loss, all-LIzardman army. I skipped using Gobots and Chosa because they die easily, and the Chosa is useless for anything else but summoning. My second was Paladin with Human army on Hard - I used Rune Mages, Archmages, Horsemen, Paladins and Royal Griffins. The latter are a great synergy for humans. I sometimes swapped Paladins with Knights, against Dragons. Now I am going with a Mage and Demons, on Hard. I use all demon units, plus Demonologists, got to level 38 already, no-loss. The key is getting Order Magic+resurrection first, and getting the necessary demon-army-booster items like demetrius or the Bow of Thousand Souls. My main line-up is usually Executioners, Demonologists, Demonesses, Archdemons and Cerberi. For tough battles with fast enemies I replace Cerberi with Demons, and for enemies I cannot charm I replace Demonesses with Scoffer imps (since Taunt works with the undead, too). Archdemons are there to halve enemy troops and soak up damage from weaker troops, I usually weaken one enemy with death Star/Fireballs and then use my Demoness to swap that with my Executioners and use my Cerberi to kill the teleported unit. Demonologists are good for summoning and healing, but they otherwise suck as ranged units. Demonesses help a lot by charming enemies whom you can sacrifice. They are also quite powerful if you use the whip (I don't, since the bow is better) and have Agvares as a follower. Last edited by BB Shockwave; 02-02-2015 at 01:12 PM. |
#2
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Thanks for the response. I'll use your advice.
Crossworlds/AP is the best in the series, but I love them all. Archdemons in Dark Side at least don't 'halve' stacks anymore. Still having trouble on the 5th creature deciding on which. Catapults are the one I choose so far. You mentioned some trouble with not having resurrection in Dark Side on another thread, I responded with some helpful tips. The hardest part is just getting through Portland. Once done, you've more options with the Heretarchs(or however it's spelled,lol)until you get some Demonologists. Btw, about that one: If you can avoid the battle at the entrance to Atrixus, and avoid any other battles, you can get to Verderet(however it's spelled), who not only has demonologists but other quality demons. I think you can get there via the catacombs right after you're kicked out of Dragandor. I think, think mind you, that you can get him to come to the shelter too at that time, and that means whenever you need the good demons, bam, he's right there. I am convinced they will update that game in the future. A lot of the quests are hard to follow, if you're a novice to the series it's probably impossible. A lot of them are vague as to what to do next. *If you're a novice reading this, don't pick the vampire right off. Too hard. Pick the Demoness. Don't buy a single Metamorph. Worthless. I thought, "hmm, I can copy the Demonologist or Necromancer with the added numbers of the Metamorph and get super abilities...Wrong". Phantom is better to use and doesn't take a unit slot. In fact, it's the same effect as phantom. |
#3
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For succesful no loss u need summoners for meatshield and a tough units. Also multiple ways of restroing your army, since in hgarder battles one way might not be enough. Paladin is great for that. I had trouble picking range unit as well and i ended up with herersiach and wizard. Both have great utility for no loss. ONly problem i had was elves. Somehow elves in this game or at elast in my game have 90% magic resist making my casters almost useless. Damage wise at least still 50% dmg reduction from shield helps a lot and also i toyed with his push ability to put enemies in traps ;p However in your army u already have 2 ranged units and with magic magic dmg so i would say paladin or a kinght here would be good idea.
For no loss battles crowd control is very important many tough units u can lock down with just slow and trap. Also target is must have spell. Never pick units which u cant restore like black dragons. Well if u gat black dragon in early game its awesome but in late game they will be only a burden. If u want no loss mage u must pray for phoenix spell pretty fast. PErsonaly i dont have patience for full no loss touigh did it in AP on hard with lizard/human army once. I dont liek loosing units and most my battles are no loss but sometimes i cant bother to relaod hard battle for one unit lost in last turn ;s Last edited by Elwin; 02-03-2015 at 07:25 AM. |
#4
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Hmm, cannot Rune Mages resurrect Black Dragons? Frankly, I did my No-Loss with Blackies in TL only, where I used Time Back to raise them, and Orc Shamans to heal them (yes, Spirit Axes actually heals them, as does Gizmo).
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#5
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![]() It's a pity the last two games are so unplayable for me, as I quite liked the Ice Dragon and the Jotun from WotN. Are there any mods that can add them to AP/CW? Quote:
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Oh, and it's "Metamorth" actually - because 1C was too cheap to even pay a spellchecker. Same as the "Lasts one of a round" (SIC) spell descriptions, which plagues WotN too. I did create a grammatically correct spell description TXT mod, they were free to use it... ![]() |
#6
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I'm also splitting time with DS and WoTN plus a replay of Legend and first play of Orcs on the March. |
#7
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I use dragons for my no loss runs, at least in AP/CW. I haven't tries WotN yet, and am on my first run through Dark Side, so I am not trying no loss yet (Orcs will be REALLY hard to do no loss with due to such a weak early game).
Basically high resistance dragons are hilariously tough to kill. Get Timeback to level 3, and nothing can really stop them. |
#8
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I havent met a single runemage in DS.
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