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  #1  
Old 01-28-2015, 04:40 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by baball View Post
The rear gunner of the B-29 gets decapitated when he is killed.
THAT will mess with the ESRB rating! At least if it's intentional. . . :O
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  #2  
Old 01-28-2015, 06:26 PM
stugumby stugumby is offline
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Default SB bomber cockpit lights flicker

Instrument lights and cockpit lights both come on when selecting lights. Map reading lights are whitish and seem to flicker due to prop blur effects.
Also bombsight article has no brightness control.
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  #3  
Old 01-28-2015, 09:55 PM
sniperton sniperton is offline
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Player AI doesn't seem to use/adjust pitch control.

Test: QMB, scramble, Brewster. Set pitch to 40 or 60, then hit 'Auto'. You'll cook the engine. (Hurri can take off, but with huge difficulties, and with overheated engine.)

Generally, after returning to manual mode, you always find prop pitch set to where you left it before hitting 'Auto'.

Mixture control appears to be working similarly.

Can anyone confirm who has these assigned to axes? (Unlike throttle, which works correctly, these are assigned to buttons in my config.)

Thanks
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  #4  
Old 01-28-2015, 10:50 PM
P-38L P-38L is offline
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Default Craters

Hello Daidalos Team

I just recently notice an issue about craters.

In FMB I choose in Craters windows that all three types of bombs will vanish at 99999*80s, that makes them stay almost all the mission. From here all is right.
[IMG][/IMG]
But when I choose the Pe-8 and select for Weapons: 1xFAB-5000 (the biggest bomb this airplane can load) the explosion is huge, but the crater starts to dissapear within a minute and the rest of the small craters produced for other bombs remain as I want except the big one.
[IMG][/IMG]

I don't know if this is an issue.

Thank you very much.

Last edited by P-38L; 01-29-2015 at 07:23 AM.
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  #5  
Old 01-29-2015, 12:47 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by sniperton View Post
Player AI doesn't seem to use/adjust pitch control.
This is a known problem. "AI" as implemented when a player triggers the "autopilot" option is different from true AI as implemented for computer-controlled planes.

"Player implemented AI" does nothing with engine management other than throttle control.

In addition to the problems you mentioned, I know that manual supercharger settings also aren't adjusted for altitude, because I complained about this a few years ago and got an answer back from a member of DT.

I'd have to double check, but I also believe that "player implemented AI" doesn't use WEP or adjust radiator settings even when it is appropriate to do so.
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  #6  
Old 01-29-2015, 03:31 PM
sniperton sniperton is offline
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That is, it's a proper feature, not a bug.
Thanks for the clarification!
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