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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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IIRC Retrospection v5 was already in testing more than year ago so I'm not surprised that an actual version is 6. AFAIK The v4 was the last version released as simple downloadable archive. Now they work in Dropbox cloud. You have to synchronize your Dropbox folder with their and you always have the latest update (if you want to be a beta tester just ask about it on their StarRover forum and eventually they'll give you all the needed stuff). I've tried to do this and failed. They work on Russian version of the game which doesn't cooperate well with English version. But it was more than year ago and maybe it's easier now (or maybe you'll need Russian version). Retrospection has a lot of EVE ships so it may save you a lot of time
![]() About collision spheres - this remind me something. You've asked about lots of "?????" that imd plugin shows. IIRC some of those options are about importing/exporting collision spheres. You've probably already figured that out but.. I'm trying help as much as I can. I'd like to remember more. P.S. Don't forget to post more screenies of your ships ![]() |
#2
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Yeah I figured some of the Question Marks out.
About the Screenies: { Image = 1 } { Image = 2 } { Image = 3 } { Image = 4 } { Image = 5 } { Image = 6 } { Image = 7 } { Image = 8 } { Image = 9 } { Image = 10 } If anybody wants to have the Finished Ships here they are: https://mega.co.nz/#!s1JwhLpJ!8lTW8H...utbKu9G3yB0lvo IMD's + Textures. Currently there are only 2 finished Ships: Hurricane and Abaddon. Carcasses.xml Content: Abaddon Code:
<BigShip name="EVE_Abaddon"> <short_name>Abaddon</short_name> <hint>Abaddon</hint> <short_desc>Placeholder</short_desc> <long_desc>Placeholder</long_desc> <mesh_name>eve_abaddon</mesh_name> <flat_image>Lion_Cruiser_MK1</flat_image> <hit_points>500000</hit_points> <mass>280000</mass> <disable_trade>false</disable_trade> <cost>1500000</cost> <technology/> <EPR>50</EPR> <explosion_script>Bomb</explosion_script> <work_sound/> <silence/> <max_energy>80000</max_energy> <energy_restore>20</energy_restore> <max_speed>13.5</max_speed> <maneurability>9</maneurability> <steering_power>35100</steering_power> <sensor_resolution>0.42</sensor_resolution> <sensor_length>450</sensor_length> <threat>85</threat> <mapping_name>SBlock</mapping_name> <HolderProperties> <big_guns>0</big_guns> <small_guns>0</small_guns> <rockets>0</rockets> <systems>6</systems> <turrets>51</turrets> <gk_guns>2</gk_guns> <gk_turrets>14</gk_turrets> </HolderProperties> <engine_sound>Engine-Bigship.wav</engine_sound> <engine_start_sound/> <destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroyed</destroyed_mesh_name> <cargoCapacity>6500</cargoCapacity> <BigShipHangar> <hangar_count>8</hangar_count> <max_hangar_count>8</max_hangar_count> </BigShipHangar> </BigShip> Code:
<BigShip name="EVE_Hurricane"> <short_name>Hurricane</short_name> <hint>Hurricane</hint> <short_desc>Placeholder</short_desc> <long_desc>Placeholder</long_desc> <mesh_name>eve_hurricane</mesh_name> <flat_image>Lion_Cruiser_MK1</flat_image> <hit_points>1000000</hit_points> <mass>320000</mass> <disable_trade>false</disable_trade> <cost>1500000</cost> <technology/> <EPR>50</EPR> <explosion_script>Bomb</explosion_script> <work_sound/> <silence/> <max_energy>150000</max_energy> <energy_restore>40</energy_restore> <max_speed>16.5</max_speed> <maneurability>15</maneurability> <steering_power>46100</steering_power> <sensor_resolution>0.43</sensor_resolution> <sensor_length>500</sensor_length> <threat>95</threat> <mapping_name>SBlock</mapping_name> <HolderProperties> <big_guns>10</big_guns> <small_guns>0</small_guns> <rockets>4</rockets> <systems>6</systems> <turrets>135</turrets> <gk_guns>2</gk_guns> <gk_turrets>24</gk_turrets> </HolderProperties> <engine_sound>Engine-Bigship.wav</engine_sound> <engine_start_sound/> <destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroyed</destroyed_mesh_name> <cargoCapacity>6500</cargoCapacity> <BigShipHangar> <hangar_count>8</hangar_count> <max_hangar_count>8</max_hangar_count> </BigShipHangar> </BigShip> ![]() *Note: No GUI Slots because: How do I fit more than 100 turrets in one small part of the Screen?, Just double click Turrets and they will fit. you need to think of an way to remove the turrets afterwards tho >.> -- Are there currently any other Projects running other than Retrospection?, I've allready found valv's "Engine Patch" & GUI Patch, But are there other things, of which maybe I have no clue of ![]() -- I Would like to Help them out by Beta Testing, but I fear there would be some communication Problems <.< BTW: I just asked about Retrospection v6 because I saw this Comment in some Script File of the "Engine-Update" from valv "--/* library function: math, table, string, os, debig, ... --************************************************** ******* --* version: 2014-10-19 --* author: StarRover Team, valv [valv@valv.od.ua] --************************************************** ******* --*/ StarWolves2."Retrospection" v6.0" Amazing stuff what they are Doing, whole Script Libraries and everything... I Hope they keep the good work up. ... I Wonder if they finish Retrospection, will they Make another Mod for SW2, or Jump to SW3?, hmm. Oh dear, I'd like to not write such long-text blocks but... thats me heh. - One More thing I want to ask you: Do you maybe know how add Perks that executes a Function?, I Tried using SummonKFNI, and tried to get both of these to Work: File: Game\specials.xml Code:
<!-- Save Location --> <SummonKFNI> <prerequisites> <AtLeast> <specialActionType>SummonKFNI</specialActionType> <specialActionLevel>0</specialActionLevel> </AtLeast> </prerequisites> <internal_name>StarJump_Save_Perk</internal_name> <name>Star-Jump(R) Save Location Device</name> <description>Save your Current Location!</description> <icon>SpecSummonKfni3</icon> <level>1</level> <charges>99</charges> <rechargeTime>6</rechargeTime> <auraFX>hack</auraFX> <upgrade_cost>0</upgrade_cost> <summonKfniFunction>StarJump_SaveCurrentLocation</summonKfniFunction> </SummonKFNI> <!-- Jump to Saved Location --> <SummonKFNI> <prerequisites> <AtLeast> <specialActionType>SummonKFNI</specialActionType> <specialActionLevel>0</specialActionLevel> </AtLeast> </prerequisites> <internal_name>StarJump_Load_Perk</internal_name> <name>Star-Jump(R) Jump to Saved Location Device</name> <description>Jump to your Saved Location!</description> <icon>SpecSummonKfni3</icon> <level>1</level> <charges>99</charges> <rechargeTime>6</rechargeTime> <auraFX>hack</auraFX> <upgrade_cost>0</upgrade_cost> <summonKfniFunction>StarJump_To_SavedLocation</summonKfniFunction> </SummonKFNI>
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 01-21-2015 at 06:40 PM. |
#3
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EDIT Thanks for screenies. ![]() |
#4
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I think the best option for this is to make an Dialog Appear just like the one of the Maintance Station. But it needs to be an New Dialog, Like an nerfed version of the Maintance Station dialog. Do you maybe know what Code I need to make an Dialog appear which works mostly like the one the Maintance Station uses?
Would be really nice to know, Because Im working on Better followers... well atleast Better Mercs, Which I can tell to Escort the MS, Patrol 4 points at the last Position of the Mothership, and to Move to the MS Position. It works, but I only need an Idea to make the Player select these Options anytime in somekind of Dialog, which of course would be Activated by the Perk... -- The Problem is with the simple use more SummonPerks: They get overwritten with the Originals. I Don't want the player to loose their Perks because of that. And Thanks ![]()
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#5
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Please give all models + textures to download.
I try add this to my Star Wolves 1. |
#6
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You can only have one of a particular perk class at a time, so yeah, one will overwrite the other. You can use alternating ones, one Berzerk and one Precursor, for example and it will work.
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#7
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I Have many things the player needs to execute fastly. I guess like 4 perks wouldn't work this way... I Stick with the Dialog Idea, Anybody got the Code I needed to Make an Dialog appear?.
I Tried it with StartDialog("DialogCS"), But of course this wouldn't work, Because it Wont find the File = CTD, The logfile doesnt help me at all. I Don't even know where the Game is searching the File if its executed trough an perk function ... -- Basically I just need to make an Dialog appear when the Player clicks on an Perk, I allready did sacrifice one Perk (The Berserker) one to execute an Function, But now I need the Code that actually Creates the Dialog. Still kinda New to LUA, But I really want to get it working... Hopefully someone can Help me out ^^.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#8
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The problem is that you need a small delay between selecting the ability and opening the dialogue window, otherwise it instantly CTDs. Here is a snippet of code from one of my pet projects.
Code:
function CommandConsole_1(x, y, z, ship, duration) setglobal("x", x); setglobal("y", y); setglobal("z", z); setglobal("ship", ship); Timer_Seq(0.1, SummonConsole); end; function SummonConsole() StartTradeDialog("DialogNC","SummonConsole_Init"); end; |
#9
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Yes!, Great Success.
With this Problem solved, Theres now much more Things an Player can do without being at an Station or somewhere specific in an Sector. Awesome. Thank you Nanaki.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#10
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Hey, its me again with an little Off-Topic question:
How do I register at StarRover's website?, im Stuck at the question: "Напишите слово "пароль" на английской раскладке.:" which just translates to with the help of the translate tool from google: "Write the word "password" on the English keyboard layout .:" Well, I Tried to do that but failed. Any advice?
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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