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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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  #32  
Old 11-15-2014, 09:32 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
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I Just experimented abit on the InitTeamScript and Copy&Pasted these Lines:
Code:
	mothership = CreateCarcass("NOVA_Battleship",Vector3(0, 0, 0), Vector3(0,0,1)); 

	MothershipPilot=CreatePilot("BasePilot");
	AddPilotToPlayer(MothershipPilot);
	mothership:AssignPilot(MothershipPilot);
	MothershipFlight=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP);
	MothershipFlight:AddShip(mothership);
	
	--
	mothership2 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot2=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot2);
mothership2:AssignPilot(MothershipPilot2);
MothershipFlight2=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP2);
MothershipFlight2:AddShip(mothership2);	
mothership3 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot3=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot3);
mothership3:AssignPilot(MothershipPilot3);
MothershipFlight3=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP3);
MothershipFlight3:AddShip(mothership3);	
mothership4 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot4=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot4);
mothership4:AssignPilot(MothershipPilot4);
MothershipFlight4=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP4);
MothershipFlight4:AddShip(mothership4);	
mothership5 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot5=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot5);
mothership5:AssignPilot(MothershipPilot5);
MothershipFlight5=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP5);
MothershipFlight5:AddShip(mothership5);	
mothership6 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot6=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot6);
mothership6:AssignPilot(MothershipPilot6);
MothershipFlight6=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP6);
MothershipFlight6:AddShip(mothership6);	
mothership7 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot7=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot7);
mothership7:AssignPilot(MothershipPilot7);
MothershipFlight7=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP7);
MothershipFlight7:AddShip(mothership7);	
mothership8 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot8=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot8);
mothership8:AssignPilot(MothershipPilot8);
MothershipFlight8=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP8);
MothershipFlight8:AddShip(mothership8);	
mothership9 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot9=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot9);
mothership9:AssignPilot(MothershipPilot9);
MothershipFlight9=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP9);
MothershipFlight9:AddShip(mothership9);	
mothership10 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot10=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot10);
mothership10:AssignPilot(MothershipPilot10);
MothershipFlight10=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP10);
MothershipFlight10:AddShip(mothership10);	
mothership11 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot11=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot11);
mothership11:AssignPilot(MothershipPilot11);
MothershipFlight11=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP11);
MothershipFlight11:AddShip(mothership11);	
mothership12 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot12=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot12);
mothership12:AssignPilot(MothershipPilot12);
MothershipFlight12=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP12);
MothershipFlight12:AddShip(mothership12);	
mothership13 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot13=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot13);
mothership13:AssignPilot(MothershipPilot13);
MothershipFlight13=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP13);
MothershipFlight13:AddShip(mothership13);	
mothership14 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot14=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot14);
mothership14:AssignPilot(MothershipPilot14);
MothershipFlight14=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP14);
MothershipFlight14:AddShip(mothership14);	
mothership15 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot15=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot15);
mothership15:AssignPilot(MothershipPilot15);
MothershipFlight15=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP15);
MothershipFlight15:AddShip(mothership15);	
mothership16 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot16=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot16);
mothership16:AssignPilot(MothershipPilot16);
MothershipFlight16=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP16);
MothershipFlight16:AddShip(mothership16);	
mothership17 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot17=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot17);
mothership17:AssignPilot(MothershipPilot17);
MothershipFlight17=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP17);
MothershipFlight17:AddShip(mothership17);	
mothership18 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot18=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot18);
mothership18:AssignPilot(MothershipPilot18);
MothershipFlight18=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP18);
MothershipFlight18:AddShip(mothership18);	
mothership19 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot19=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot19);
mothership19:AssignPilot(MothershipPilot19);
MothershipFlight19=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP19);
MothershipFlight19:AddShip(mothership19);	
mothership20 = CreateCarcass("Invincible",Vector3(0, 0, 0), Vector3(0,0,1));
MothershipPilot20=CreatePilot("BasePilot");
AddPilotToPlayer(MothershipPilot20);
mothership20:AssignPilot(MothershipPilot20);
MothershipFlight20=PlayerGroup:CreateFlight(PLAYER_MOTHERSHIP20);
MothershipFlight20:AddShip(mothership20);
The Result ended up me Dying of laughter, because this is pretty damn funny to have 19 Lion's just flying around and being able to command them is even Better.

I did actually saw that the AI can actually handle up to 7 Ships in an Squad without Breaking, Pretty interesting.

-Good to hear that your Mod does work, Can't say that to my Mod unfortunately. (Unofficial) ;|

-Oh and yeah, Good thing that you nerfed the Torps, in the Lategame I mostly decided to Try out Typical Squads from Factions and that, My favourite always was the Navy's Bomber Squad (3 Hrimthurs, 1 Trident) But... the only Problem to that was the High Suicide rate that my Pilots have gone through because of the Torpedos ^^.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 11-16-2014 at 12:00 AM.
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