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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 10-29-2014, 08:51 PM
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nocalora29 nocalora29 is offline
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Join Date: Dec 2011
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Awesome !

I Will try your Mod as soon as I Can

- Suggestions -
- Is it Possible to Create some kind of Robbing system?, Like Pirates will first try to Get some Money off of you and When they Don't get what they want, They will Simply Kill the Player, Is that Possible?

it would be an very Nice Features to Add.

Aside from That:
- How about some Rebels?, We hear it all the time... Hell, even the Game's name is "Star Wolves 3: Civil War", So... Where are the Rebels?, I know they are in Some lone System I've forgotten the name of, but there should be More Rebels just roaming around.

Last Suggestions:
- How about Huger Fleets?, Like some InoCo Convoy recovering Artifacts from the Border-Sectors Guarded by several Smaller Fleets or even Battleships. This would Really be Nice.

- Strike Squads!: You can see several HighTech Strike-Squad like Bomber-Wings with Cloak and Deadly Missiles roaming by on Story-Missions, So my Suggestion would be to Add them, So they can Also Roam-around in some Pirates Controlled sectors or maybe even in Enemy Territories, The NAVY seems to have Lots of 'Em, heh.

Some Questions: (Little off-topic)
Is there an Way to Increase the max merc Cap from 24 to something Higher?
Is there an functioning Way to add more than 6 Ships in an Wing without them like Breaking the AI?

Keep it Up.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 10-30-2014 at 12:07 AM.
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