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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#31
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MAKE SURE YOU BACK UP YOUR ORIGINAL FILES BEFORE INSTALLING THIS MOD
New version. No huge overhauls, just some bugfixes. I noticed that the original developers made an error with their random number generator script, I could fix it, but it might result in additional problems popping up, so I left it alone for now. However the random number generator for the mod's loot tables have been fixed. Balance was tweaked some more. The original numbers were too extreme, so I decided to reduce them a bit. Overall, the idea is that you want to use lasers against unshielded targets, but cannons against shielded targets. I planned on doing some other changes, but a major bug with the Inoco bigship spawn script has prompted me to release this a bit early. Patch notes: - Fixed bug preventing end of table items from spawning - Nerfed remote repair modules to 2/4/8/20 hp/sec - Buffed individual repair modules to 2/4/8/16 hp/sec - Expanded Pirate Corvette Loadouts - Reduced Pulse Laser Cannon prevalence among Pirates - Reduced missile storage capacity from 300% to 200% - Increased missile damage from 50% to 75% - Reduced projectile speed for all kinetic weapons from 200% to 150% - Fixed bug with Inoco capital ship spawns Good Hunting. |
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