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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 10-22-2014, 07:35 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
Posts: 338
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Go ahead. So long as credits are given I am perfectly fine with people using this mod.

Note that while I did reduce missile damage I also enormously increased missile capacity. Basically I improved missile ships endurance in combat while reducing their burst potential, which I felt was too much as they could far too easily oneshot ships. So far the results from testing are fairly good. AI missile ships are even better since they are no longer useless after the first 2-3 seconds of missile exchanges.

However the remote repair change was too much of a buff. I will probably nerf them to values in between. So far 2/4/8/16 are working out fairly well.
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