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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
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Old 08-28-2014, 09:43 AM
DGDobrev DGDobrev is offline
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Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
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You did, but I did not realize what you meant - I thought you mean all the inns and bullshit. Keep in mind that I am playing the game for the first time

Then again, I feel in a profoundly commanding position now. Battles fly by, and all I need to worry about is to avoid losing a single knight or demonologist. It is also absolutely ridiculous how much attention the AI pays to stuff like totems and volcanoes. With an Archie and/or a Shaman, you can keep at least 1 enemy troop occupied at the same time.

Shamans shine in KBDS, mark my words. You can use them for so many tasks, it is absolutely ridiculous. I have never liked a unit so much since the Paladins in KBAP. Shamans plant totems, heal your level 5s, act as mop up for any troop that shows up close to your rangers.

Also, I have grown to like the Wizards. In Battle Trance, they can halve enemies like nobody else, provided their leadership is higher. My current setup consists of Archies, Demonologists/Dragon Riders/Wizards, Dark Knights (give an extra attack to a Battle Tranced Wizard is OP), Dark Paladins and Shamans/Wizards. It takes a bit of babysitting to keep the low-hp troops safe, but they sure hit like a ten ton truck. Teleport is a great spell to have along this squad too, as you can put a Knight right up the ........ of the enemy and have them execute their circle-swing attack for HUGE damage. And then port them back for ress and recuperation. So satisfying... haven't felt so good since KBAP.
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