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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 08-19-2014, 05:53 PM
zjazd18 zjazd18 is offline
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Yeah, most definitely it's still capped like that. Anyways stone skin made their dmg manageable, also it's possible to dispel it.

Which brings me to another point, attack seems completely useless in this game. Mostly because of halving talent (i hope they change it somehow), what's the point of having high attack when you can destroy half of the troop size having 1 attack, that also make resistances of enemies redundant.

I'm pretty far in the game now, and haven't met one enemy that would require me to reload to get done no-loss. I basically destroy stacks so fast it's not even funny, there are 2 rage spenders that deal % dmg, one 20% other 30%, then add units doing 50%. It's get ridiculous(sure it's only 15% but believe me it happens very often). So if you want challenge definitely skip that talent.

Post damage effects (burning etc) are still extremely strong and annoying so i recommend getting Shield of Rage in warrior skill tree, as it's impossible to dispel them.

Creation spell gives 4 charges to your unit special abilities for 16mana, i don't have to explain how ridiculous it is. I fought one champ that cast geyser every turn i just stood there in circle resurrecting everyone with my paladins. At least with phantom you could eventually run out of mana, impossible with creation efficiency.

Seems they run out of ideas and quests decrease in quality the further you go in the game. Also i would love quest log manageable by location, sometimes there are so many quests active at the same time it's hard to keep up with all the stuff.

I'm definitely enjoying the game, but I'm player that seeks challenge and at this point there is none. I'm meeting equal in strength stacks on impossible, so the sheer power isn't there and amount of ridiculous new combos make it even easier.

Had one crash with error so far, other than that was pretty smooth ride. Haven't tested turn back time, as someone mentioned it causes problems.
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  #2  
Old 08-19-2014, 08:21 PM
DGDobrev DGDobrev is offline
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The halving talent was based on leadership vs leadership. Is it still so? Or is it a chance ability? If it's based on leadership, it immediately means that halving on Impossible will happen very rarely - usually after a troop has been already damaged to some extent.

The no-loss game tends to run this way in all KB games. It is much harder to do it in the beginning, and once you get your fave lineup going, you are golden. There are still some armies that can provide some challenge, but it is usually not that hard. I am glad it is the same here. As for challenges, no worries. Impy will eventually buy the game. Look for his posts.
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Old 08-19-2014, 08:44 PM
zjazd18 zjazd18 is offline
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It's 15% chance, but it says it also depends on leadership (no specific numbers). I'm playing summon heavy army, and my summons proc halving a lot. Obviously units with aoe shine with this, my necromancers probably will have the highest damage done in my play-through.

Yeah challenges and mods will hopefully make this game hard even in the mid/late game.

EDIT: Found screenshot from earlier game where my summoned black dragons, do some halving action:
Attached Images
File Type: jpg halvingblackies.jpg (740.1 KB, 57 views)

Last edited by zjazd18; 08-19-2014 at 09:14 PM.
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Old 08-19-2014, 09:18 PM
DGDobrev DGDobrev is offline
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Very interesting. Halving used to work on a leadership basis before - and ONLY if your Achdemons' stack leadership was higher than the stack they are attacking. This may be a completely different thing, very interesting.
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Old 08-20-2014, 01:56 AM
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Zhuangzi Zhuangzi is offline
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Ugh, I don't know how to maintain no-losses as a Mage early in the game. I just started a Mage (Vampire) Impossible this morning and I got through four fights unscathed, but I can't defeat the Captain of the Guard in front of the Black Gate without losses.

All I have is 2 Vampires and then trashy units like Ghosts, Snakes, Zombies and Skeleton Archers. Only spells as Poison and Slow. Obviously you'd want to use the Vampires to suck up the damage, but even so I can't keep everything alive with all those dwarves running at me.

Anyone else got further than this as a Vampire without losses?

EDIT: similar problem with the Orc and the Captain of the Guard. This battle seems easier as an Orc but with only Slow and Haste, I can't take those dwarves down very easily. There's a vendor on Tristem at the beginning who has Trolls for sale, but one Troll is 3600 gold and I only had 1600 or so

EDIT 2: Demoness class is SO much easier than the other two at the start! Not only did I get past the Captain of the Guard, but I was able to defeat all but one of the spiders in the Catacombs without loss. So now that's 12 no-loss fights by the time I reached Shelter. I didn't do that very early quest to kill a hero. Basically, the Demon unit is by far the best thing this early in the game.

Last edited by Zhuangzi; 08-20-2014 at 03:40 AM.
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Old 08-20-2014, 07:30 AM
DGDobrev DGDobrev is offline
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Looks like it, playing the Demoness and managing to do the no-loss for now. I didn't put much effort to defeat the Knight in Atroxis - he was constantly "healing" my imps, so he always got one down before I could destroy his troops. Tried to do it without imps, but then he started "healing" my blood priestesses... So I left him be. Maybe I shouldn't have.
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Old 08-20-2014, 07:33 AM
fockerius fockerius is offline
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Quote:
Originally Posted by Zhuangzi View Post
Ugh, I don't know how to maintain no-losses as a Mage early in the game. I just started a Mage (Vampire) Impossible this morning and I got through four fights unscathed, but I can't defeat the Captain of the Guard in front of the Black Gate without losses.

All I have is 2 Vampires and then trashy units like Ghosts, Snakes, Zombies and Skeleton Archers. Only spells as Poison and Slow. Obviously you'd want to use the Vampires to suck up the damage, but even so I can't keep everything alive with all those dwarves running at me.

Anyone else got further than this as a Vampire without losses?

EDIT: similar problem with the Orc and the Captain of the Guard. This battle seems easier as an Orc but with only Slow and Haste, I can't take those dwarves down very easily. There's a vendor on Tristem at the beginning who has Trolls for sale, but one Troll is 3600 gold and I only had 1600 or so

EDIT 2: Demoness class is SO much easier than the other two at the start! Not only did I get past the Captain of the Guard, but I was able to defeat all but one of the spiders in the Catacombs without loss. So now that's 12 no-loss fights by the time I reached Shelter. I didn't do that very early quest to kill a hero. Basically, the Demon unit is by far the best thing this early in the game.
agree, me playing as demoness too, trying no loss,

have you trying the diversion skill? i't put 4 trap with lv 3 skill on the battlefield.

i am lv 10 now, any other good strategy?

(sorry 4 bad english, not my natv language)
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Old 08-20-2014, 08:08 AM
zjazd18 zjazd18 is offline
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For talking to the witch (first quest) you get random spell. I guess with trap and getting trapper before fighting guardians is the only hope. I haven't tried yet but might be the time to do those early fights no-loss
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  #9  
Old 08-20-2014, 09:54 AM
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Zhuangzi Zhuangzi is offline
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Quote:
Originally Posted by fockerius View Post
agree, me playing as demoness too, trying no loss,

have you trying the diversion skill? i't put 4 trap with lv 3 skill on the battlefield.

i am lv 10 now, any other good strategy?

(sorry 4 bad english, not my natv language)
Now I'm stuck on those three guardians at the Shelter. I managed to kill off the dwarven one, but the other two are very difficult. I will try again. Basically you are trying to use the Demon as a tank and the Imp/Scoffers to burn everything, but it takes quite a few turns and they always seem to kill something.
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