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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 08-14-2014, 12:23 AM
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Zhuangzi Zhuangzi is offline
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Originally Posted by Kiras View Post
I'm slightly confused about the release date. I thought it was the 14th, as do most of the posters in the thread, but when I looked at the news on Steam, it looks like it's the 19th?
Yeah, I was hoping it'd be downloading a big release day patch right now, but I see that they've sneakily altered the release date to the 19th instead. Actually, I'm encouraged by that in a way. I am worried that they'll release a buggy, broken game so a short delay close to release probably indicates that they are scrambling to try to fix as many bugs as possible.

DGD - yeah, Classic Ironman is the way to go. I completed the game at least 2-3 times on this difficulty (including in Enemy Within) and it was the best fun I had with PC gaming in a long time. Those first few missions are brutal though. I reckon I had to restart 10-20 times to get it right. But once you get past the first couple of months, it gets much easier.

Oh, and Thin Men early in the game
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  #2  
Old 08-14-2014, 12:31 AM
DGDobrev DGDobrev is offline
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Yes, the release date has been changed indeed. No biggie

As for xcom, you are absolutely correct. The game is very punishing at start, and to top it all, in Enemy Within the enemies also got smarter. Fun times
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Old 08-14-2014, 08:14 AM
jake21 jake21 is offline
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So I played a full game of DS; and it was fairly good. There were some major quest bugs and frequent crashes but the overall structure was much better than WOTN. Near the end the quests started getting a bit old (a lot of running back and forth and you can't fly on some of the islands that require much back and forth) those would be my critisim but the game is much more RPG than previous games.

Oh one thing that bothered me is a lot of quest would refer to people (go to xyz) but the on map default markers for stores and stuff have building names that did not match up to the person you had to visit so this was also very annoying (as the map is large enough it was quite time consuming in some spots)
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So while I have my complaints over all I think it is a very good game it is also much harder (even on non impossible) than the previous games.
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Oh last but least it crash way too much on time back.
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Old 08-15-2014, 12:23 AM
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Zhuangzi Zhuangzi is offline
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Originally Posted by jake21 View Post
So I played a full game of DS; and it was fairly good. There were some major quest bugs and frequent crashes but the overall structure was much better than WOTN. Near the end the quests started getting a bit old (a lot of running back and forth and you can't fly on some of the islands that require much back and forth) those would be my critisim but the game is much more RPG than previous games.

Oh one thing that bothered me is a lot of quest would refer to people (go to xyz) but the on map default markers for stores and stuff have building names that did not match up to the person you had to visit so this was also very annoying (as the map is large enough it was quite time consuming in some spots)
-
So while I have my complaints over all I think it is a very good game it is also much harder (even on non impossible) than the previous games.
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Oh last but least it crash way too much on time back.
That's encouraging - thanks for the run-down. I've only played for about an hour myself, I figured there's no point starting now this close to release, but I noticed a couple of major problems.

1. No map, or rather there's no maps in the dropdown menu and the world map is all clouded over. Intentional for pre-release?

2. Ability cooldowns not working. I started as the demons and I noticed that a couple of the unit's cooldowns weren't working at all, as in I was able to use them turn after turn even though they said 'Cooldown 4' or whatever. I forget the name of the unit, but one was the new fire sprite thingy that has an area attack all around it.

EDIT: Nevermind on both counts. After yesterday's 12mb patch the cooldown problem has gone away (it was for the Fire Elemental) and I've realised that perhaps there's not supposed to be a map for the initial area, which I guess is a unique area depending on your starting class? I started as the other two classes and they have unique starting locations, which is a new idea for a KB game. But now that I've just entered the Catacombs, the map seems to be working again.

I wonder if this is pretty much complete now, as in, can I start playing, huh, huh? I even got my Clot of Darkness

Last edited by Zhuangzi; 08-15-2014 at 12:35 AM.
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  #5  
Old 08-15-2014, 04:48 AM
zjazd18 zjazd18 is offline
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Demons have frenzy now, one of the advantages is cooldown reduction. So probably that's why you were able to use it faster than stated in ability description. Go play the game, maybe you will figure out how to do some of the early battles (3 stacks on whitehill) impossible no loss

EDIT: Halving is absolutely absurd - my summoned cerberus (18units) dealing 10+k dmg.
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Last edited by zjazd18; 08-15-2014 at 03:50 PM.
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  #6  
Old 08-19-2014, 09:26 PM
jake21 jake21 is offline
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On steam it shows as early access; has the release date changed again ?
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Old 08-19-2014, 10:15 PM
DGDobrev DGDobrev is offline
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The full game hasn't unlocked yet. Still no biggie. All we need now is rickah88 to show up and ask for a CD version
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  #8  
Old 08-14-2014, 04:40 PM
zjazd18 zjazd18 is offline
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Well game seems bug free, haven't seen one crash yet. Not sure if Jealousy rage skill is working as intended, other than that haven't seen anything out of ordinary. What i hope is some balancing is being done. We have 2 rage skill that deal % dmg + halving talent in warrior tree, 15% chance seems like not much but it procs like crazy. Necromancers can hit 7 units at same time, so its like 95% chance that one unit will be halved. Let's face it, impossible only difficulty is size of the opponent army, and with that many percentage dmg abilities i fear for the lack of challenge in mid to late game.

EDIT; jake21 you played on the latest build, or earlier ? I don't have time back to test, saw it in the shop will buy and try it out.

Last edited by zjazd18; 08-14-2014 at 06:11 PM.
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  #9  
Old 08-14-2014, 08:34 PM
jake21 jake21 is offline
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Latest build; time back does not crash every time you use it but maybe 1 in 3 if you use it on the same troups 2 or 3 times in the same fight. So if you want to test it just use it on the same stack once every 3 turns or so and it should crash. Crash might also be related on what effects are on the troups you are sending back in time (I mostly used them on stack of thorns). Also when sending something back in time it does not remove effects (wounds, fire, ...) not sure if that is a bug or intentional.

Quote:
Originally Posted by zjazd18 View Post
Well game seems bug free, haven't seen one crash yet. Not sure if Jealousy rage skill is working as intended, other than that haven't seen anything out of ordinary. What i hope is some balancing is being done. We have 2 rage skill that deal % dmg + halving talent in warrior tree, 15% chance seems like not much but it procs like crazy. Necromancers can hit 7 units at same time, so its like 95% chance that one unit will be halved. Let's face it, impossible only difficulty is size of the opponent army, and with that many percentage dmg abilities i fear for the lack of challenge in mid to late game.

EDIT; jake21 you played on the latest build, or earlier ? I don't have time back to test, saw it in the shop will buy and try it out.
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