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#61
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Despite the joy I feel that we've finally heard something from Oleg I get this funny feeling that I'm not going to like the setting nor the circumstances under which we'll get the "new" add-ons for BoB. Isn't anyone out there who is actually freightened by the idea that companies like CaptainSim or A2A simulations would get involved? Oh sure, they do create great stuff, but their stuff costs also a great deal of money. Whereas we had Il-2 for at most 45 Euro's (top price in the Nehterlands), we wouldn't even get just one part of the CaptainSim product. B757 with all of it's blocks for a "discounted" price of 79.99 Euro's? It's a disgrace!!!
If that's the future of BoB then I'm really worried as many are not prepared to spend thousands of <your currency here> for having a "complete" sim. I'm also a bit worried about the "complete simulators" statement of Oleg whereas I feel that not all of the developers are quite as caring as Oleg is and obviously will rush products to the market... Having sat in the chair as an add-on developer (lead 3d designer of the DC-2 Uiver add-on) I know what it takes to deliver a great looking model. Three years to be exact. That's the time we've spent for this add-on to get it onto FS9 in order to support the real aircraft in the Aviodrome museum. That's not bound to be the time any developer would spend on an add-on which must be low-price or high content package. Just my two cents on the matter which seems not to be worrying anyone else. Regards, Alexander Александр |
#62
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You will have plenty of time to worry, if things really turn out the way you describe it. And even then, nobody is forced to use them.
But it is the future and considering how many free addons we had with IL2 compared to other games, it was pretty clear, that this was not going to be the same with the sequel. After all, Oleg and his team have to make money from it and the flightsim-market is one of the most wealthy games-markets out there (just look at how much money we spend on hardware, joysticks, even pits and panels!) |
#63
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I'm not worrying about Oleg making money, I'm worrying about 3rd party developers who are abusing the scene with over the top prices. anyhow, if you read the interview and previous statements carefully then you'll notice that MSFS is being mentioned several times and that BoB add-on policy will be alike. In that case, if you want to have same on-line content as any other virpil then you actually are obliged to buy the same add-ons. Either that or people will get stuck with "off-line" content which becomes obviously obsolete after a certain amount of time as you can't use it on-line. A strategy of having a "mass" add-on like Pacific Fighters or 46 wit lots of aircraft of good quality is most favourable, but then again Company X would release that and Company Y would release something similiar with one or two bits different. Which one to get? Go figure! |
#64
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Just stick with Oleg's stock version, especially for online.
Simple. Remember that there will be locked Maddox approved servers that will only allow Olegs "mods", as it were. Seems easy to me anyway.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#65
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I do not think that you need to worry too much: - Oleg has stated long before this interview that there would be two categories of "additions": the ones officially sanctioned by MG which have vocation at being integrated in the "official" line; those ones would be distributed via Maddox Games as free or paying add-ons. This does not prevent commercial third parties to make such work, only that it will have to be distributed via MG if this work is to be used on-line. I am not in OM shoes but I would guess nothing prevents a commercial agreement between such third party and MG to get retributed on contract or on units sold. I suspect the pricing would be such as allowing all soW series owners a relatively easy access to these add-ons thus avoiding the situation you describe to a large degree. OM made very clear that he will keep a very close eye on fair online play! The second category of "additions" covers anything else: there you would find the equivalent of the IL2 MODs work but strictly limited to off-line use (or maybe private on-line play i.e. within a squadron for instance? I do not know). There again commercial third parties may be interested but here comes in the catch: - The development of an aircraft (and to a lesser degree other objects) is I believe more complicated in BoB-SoW than in FSx mainly due to the Damage Model and also to limitations in polynumbers (at least at this time; it does not mean that the engine will not support bigger numbers in the future, exactly like FSX does). The sophistication of the DM makes necessary to model the internal structure to a large extent (just look at the He-59...), which FSX does not need, and I can guess many operations like LOD, ghost parts, damaged part dynamic behaviour etc etc. I also suppose that the FM will be better written than the FS one but even then this will take quite a long time. On the other hand, no need of "commercial airliner"-type avionics complexities at least for the moment (as far as complexity is concerned, I mean! Vietnam-era jets were becoming to be items on this issue...) On all these points a commercial developer will need to be up to the MG level if he hopes to succeed in selling his wares...and he will have to compete for player's money with a solidly established line of MG add-ons, some of them free: this by itself should help into establishing a certain moderation in pricing, I think! But hey, it's only my two cents... JVM |
#66
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I think the most encouraging part of the entire interview was when Oleg said:
"Oh really? Have you seen better AI in any other sim? Generally, it was offline gameplay that drove most of our sales, and not the online modes." This tells me that he'll devote much needed attention to immersive and enjoyable offline content especially if he expects SoW:BOB to make any money. As for when it arrives - who knows but if it means making a great offline game, then he should take all the time he needs. |
#67
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I'm not worried yet. Off-line there is obviously nothing to worry about, and it would be a huge boost to the sim. Online it definitely would be more complicated depending on the security features.
If the aircraft is approved by the server and can be easily added to the server without everyone else having to buy the same aircraft it would be a big bonus. I'm not sure if it's possible, as those who hadn't bought that particular aircraft would need a nonflyable visual copy to see it in game. I personally don't care if one person on a server has a few extra flyable aircraft, if I don't want to fly those particular aircraft. I suppose it could work if the seller of that particular aircraft would have to provide a nonflyable visual version that could be downloaded from the server before flying on that particular server. |
#68
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Maybe Luthier will stop back and give us some insight on this matter. I'm sure that they have a well thought out plan for use of the third party content, without costing us a small fortune.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#69
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I wonder how many 3rd party developers are attempting to work with X Plane?
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#70
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I like how you guys can workout that 60% complete means that it will be out this year, it means quite simply that there is 40% more work to do on it, it doesn't matter how you juggle the figures, if work started in 2007 (which i find very hard to believe because Oleg stated in Birmingham that he hoped for the game to be released in Q4 2007, was he on drugs?) its still got at least another year or so in development.
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