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#1
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Oh. Thanks for the heads-up, I'll keep an eye out as I progress through the game... I'm still in the early levels
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#2
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Oops, I hope I did not spoil anything for you.
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#3
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#4
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this not work for me i have continuously chrash when zooming
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#5
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Well, you probably did not install the fix properly and only changed to FOV values.
![]() Double-check that CWeapon.lua is in your NecroVisioN\Data\lscripts\Classes folder. |
#6
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Comparison screenshots of what the game could look like with the patch and updated FOV fix :
http://www.widescreengamingforum.com...=153828#153828 Yes, scavvenjahh and ztorm are different nicks for the same person ![]() Gniarf, notice how the player's hands/weapons retain their aspect but "move" closer to the player in wider-than-normal aspect ratios ? The rest of the 3D world looks good though. Any idea how to fix this so that they always look like in 4:3 ? Last edited by ztorm; 03-13-2009 at 12:10 PM. |
#7
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Not sure about what you mean by "they always look like in 4:3".
1-To "push the weapon forward" you can either try 1.1-opening every .CWeapon file and patching by hand o.Pos (very lame, but easy) 1.2-looking at function CWeapon:ClientTick2(delta) (in CWeapon.lua) and adjust the term(s) in z in ENTITY.SetPosAndRotRelativeTo (ok if 1.3 fails) 1.3-Look at the various self.Pos:Interpolate(self.PosZoom.... I suspect the core of the problem might be here. 2-I you want to stretch (actually schrink) the model in one direction (ie: make it less wide), well, honestly, go flak yourself 455 holes in hell, 'coz if I could stretch in only one direction, that would have spared me a whole lot of trouble in the symetry thread...I think. |
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