Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > NecroVisioN > Mods

Mods NecroVisioN MODs and other improvements

Reply
 
Thread Tools Display Modes
  #1  
Old 03-07-2009, 01:30 PM
ztorm ztorm is offline
Approved Member
 
Join Date: Nov 2008
Posts: 60
Default

Oh. Thanks for the heads-up, I'll keep an eye out as I progress through the game... I'm still in the early levels
Reply With Quote
  #2  
Old 03-07-2009, 02:06 PM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

Quote:
Originally Posted by ztorm View Post
Oh. Thanks for the heads-up, I'll keep an eye out as I progress through the game... I'm still in the early levels
Oops, I hope I did not spoil anything for you.
Reply With Quote
  #3  
Old 03-09-2009, 11:12 AM
ztorm ztorm is offline
Approved Member
 
Join Date: Nov 2008
Posts: 60
Default

Not at all, but I'm eager to see by myself what you're talking about !!
Reply With Quote
  #4  
Old 03-10-2009, 03:26 PM
devilc devilc is offline
Registered Member
 
Join Date: Mar 2009
Posts: 1
Default helppppp

this not work for me i have continuously chrash when zooming
Reply With Quote
  #5  
Old 03-11-2009, 10:01 AM
ztorm ztorm is offline
Approved Member
 
Join Date: Nov 2008
Posts: 60
Default

Well, you probably did not install the fix properly and only changed to FOV values.
Double-check that CWeapon.lua is in your NecroVisioN\Data\lscripts\Classes folder.
Reply With Quote
  #6  
Old 03-13-2009, 11:48 AM
ztorm ztorm is offline
Approved Member
 
Join Date: Nov 2008
Posts: 60
Default

Comparison screenshots of what the game could look like with the patch and updated FOV fix :
http://www.widescreengamingforum.com...=153828#153828

Yes, scavvenjahh and ztorm are different nicks for the same person

Gniarf, notice how the player's hands/weapons retain their aspect but "move" closer to the player in wider-than-normal aspect ratios ? The rest of the 3D world looks good though. Any idea how to fix this so that they always look like in 4:3 ?

Last edited by ztorm; 03-13-2009 at 12:10 PM.
Reply With Quote
  #7  
Old 03-13-2009, 08:58 PM
Gniarf Gniarf is offline
Approved Member
 
Join Date: Mar 2009
Posts: 177
Default

Not sure about what you mean by "they always look like in 4:3".
1-To "push the weapon forward" you can either try
1.1-opening every .CWeapon file and patching by hand o.Pos (very lame, but easy)
1.2-looking at function CWeapon:ClientTick2(delta) (in CWeapon.lua) and adjust the term(s) in z in ENTITY.SetPosAndRotRelativeTo (ok if 1.3 fails)
1.3-Look at the various self.Pos:Interpolate(self.PosZoom.... I suspect the core of the problem might be here.
2-I you want to stretch (actually schrink) the model in one direction (ie: make it less wide), well, honestly, go flak yourself 455 holes in hell, 'coz if I could stretch in only one direction, that would have spared me a whole lot of trouble in the symetry thread...I think.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:42 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.