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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 02-27-2009, 07:45 AM
Anton Yudintsev Anton Yudintsev is offline
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Quote:
Originally Posted by OntheCrab View Post
For example, could I toggle advanced damage model, stalls, red-out, etc. to active and say keep unlimited ammo. Strike me down ye hardcores but I am an unlimited ammo kinda guy!
It is possible in training, multiplayer, and partly in Single Missions.
Campaign mode will have only those three pre-defined options.

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The screenshots are gorgeous, with many of the views from outside of the plane (eye candy) - will you be able to toggle the views back and forth in all difficulties? The standard three; cockpit 1st person, cockpit cut-away 1st person and 3rd person plane view?
There are those standard three views, yeah.
But in 'Simulation' relism level, you can't switch to 3rd person site view.
Try 'realistic' then (you can even hide HUDs there, too. Still not as simulation as 'simulation', but probably it's what you need).
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  #2  
Old 03-01-2009, 08:20 PM
bl607 bl607 is offline
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Default Infinite ammo

Anton,

Regarding your reply;

"We have gun overheating to compensate infinite ammo. In campaign, players are more interested in interesting play and mission design. It is really very frustrating to restart a mission, if you have all ammo finished, but undamaged plane... Console players won't forgive it."

Personally I think this is the right approach but I imagine some players would like the option to toggle infinite ammo off in Simulation mode at least. Really looking forward to the game - have been waiting for a decent console sim for years.
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  #3  
Old 03-01-2009, 11:40 PM
Desode Desode is offline
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Hey Anton, I hope I can get a question in here. I have two main concerns with this being on console.

What Flight sticks are we going to be able to use on the 360 ?
I currently own a Saitek X52 and the Xbox 360 Ace Edge.
Will I have to buy yet another flight stick or will one of these work ?


My second question is are we going to be able to customize our control layout ? I really dislike not being able to make my control layout however I like.
Thanks for your Time and Consideration, Desode
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  #4  
Old 03-02-2009, 04:44 PM
Anton Yudintsev Anton Yudintsev is offline
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Originally Posted by Desode View Post
I currently own a Saitek X52 and the Xbox 360 Ace Edge.
Will I have to buy yet another flight stick or will one of these work ?
X52 is not working with Xbox360. Each Xbox360 peripherial device should have MS security chip or something like that.

But Ace Edge will work. The best flightstick available for Xbox360 now, I guess.

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My second question is are we going to be able to customize our control layout ? I really dislike not being able to make my control layout however I like.
That's not likely, sorry.
It adds a lot or problems to developer - and adds a little to a game. I think, you'll be happy with our layouts for Ace Edge though.

Last edited by Anton Yudintsev; 03-02-2009 at 07:55 PM.
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  #5  
Old 03-02-2009, 05:11 PM
Raw Kryptonite Raw Kryptonite is offline
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Well, if the Ace Edge works, then the Aviator should. They both use the MS standard layout and work with AC6 and Hawx.
I'd rather have the Ace Edge, but cost is a factor. The X52 will work for the pc, you can always program it yourself. You could just about type with that thing if you put the time into configuring it.
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  #6  
Old 03-02-2009, 07:53 PM
Anton Yudintsev Anton Yudintsev is offline
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Quote:
Originally Posted by Raw Kryptonite View Post
Well, if the Ace Edge works, then the Aviator should. They both use the MS standard layout and work with AC6 and Hawx.
I'd rather have the Ace Edge, but cost is a factor.
Aviator will work as well.
But actually, we DON'T use standard layout.
It will be wasting of a lot of potential possibilities.
We use special layout for both of this flightsticks.
Each one utilized 100%.
For example, on standard gamepad, we use triggers for shoot&lock target, right stick for rudder&throttle (2 axis), and you can look around while keep right stick pressed.
Of course, it is OK, but not perfect.
Good thing on flightsticks - that there is special button for Right Stick down, and each trigger (analogue) can be used as a separate axis - it can be used as a rudder and throttle SEPARATELY. That frees us right stick to make it able to use as observing stick, no need to keep something pressed.
Etc, etc.
So we made flightstick support as good as possible (better than in HAWX, for example).
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