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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Okay, awesome info! Thanks, Anton.
(out of lurker mode) I've got a question about the difficulty adjustments. As far as i can tell there will be three tiers of play - the arcade, the in-between and the simulation... ...my question is will you be able to micromanage the settings for each level of difficulty (mostly simulation)? I've been a console guy for the last while but I use to play sims on the PC all the time, classics like Aces over Europe/Pacific and European Air War and I loved the ability they gave you to customize the realism. For example, could I toggle advanced damage model, stalls, red-out, etc. to active and say keep unlimited ammo. Strike me down ye hardcores but I am an unlimited ammo kinda guy! Anyways as an option this is deep and solid, and maybe a good way to wean the sim newbies onto the harder settings assuming the game is going to attract some new blood to the genre - if it turns out as good as it looks its a given. The screenshots are gorgeous, with many of the views from outside of the plane (eye candy) - will you be able to toggle the views back and forth in all difficulties? The standard three; cockpit 1st person, cockpit cut-away 1st person and 3rd person plane view? I imagine being glued in cockpit view sounds like a simulation thing, but it would be a crime not to be able to see the models in their full glory from the outside, as i'm mostly going to be playing sim mode. Always nice to be able to flip outside the plane to watch a 109 plow into the Channel. Gooood times. Again, Anton your input to the community is refreshing and amazing - thanks! As far as gaming goes, Birds of Prey is my whole year. Cheers. Last edited by OntheCrab; 02-26-2009 at 07:55 PM. |
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