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#111
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Thank's! this is really quite amazing. After viewing this, the future seems much brighter for flight sims ![]() edit: I just read that the Publisher for Black Shark The publisher in Russia, CIS and Baltic Countries is 1C company ![]() ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 02-13-2009 at 09:52 PM. |
#112
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Like all professionals, they know their instruments. Only while following check-lists do they look at buttons and switches (which in fighters only occurs on ground) Quote:
... and push it a bit more... why do you need a stick after all? you could move it with your mouse... ![]() Quote:
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#113
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I don't honestly think that anyone who wears a fake airline uniform while "piloting" his virtual 767 from DTW to LAX is going to look twice at any WW2 combat simulator. Might get his paint scratched don't ya know.
This is not to say that I am against more in depth implementation of aircraft systems in our little sim. Within limits the more the better. But to say that devotees of FSX are going to flock to Oleg's sim if clickable cockpits are available is patently absurd. Apples and oranges gents. ![]()
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#114
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Thanx for posting that clip Gozr, the sleeping must be woken!
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#115
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Seen it before. A button pushing extravaganza, but fun? Not so much. And that level of complexity is achieved at the cost of having only one aircraft. I'll pass, and so will the majority of consumers of combat flight simulators.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#116
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My understanding is that the flyable list for SoW is pretty small and I for one would rather have a small number of highly detailed aircraft than the plethora that is in IL2...most of which I rarely, if ever, fly. I think you'd be surprised...Black Shark seems to be doing pretty well to me. People from sims like IL2, MSFS, Falcon 4 etc. are very impressed with it. It may not appeal to much of the IL2 community, but IL2 isn't really a flight sim, as it just doesn't model the complexity of actually flying aircraft of that era. A high fidelity WWII sim would appeal to a much wider community than IL2 currently does. |
#117
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Those opposed to a clickable interface were the same kind that missed the point of a mouse – saying they could type at a command prompt faster than a mouse could click. Apple took the initiative (and arguably does to this day) by implementing the mouse. X-Plane and FSX have clickable cockpits. If FSX drops out of the market then Apple could take it and go so much further. X-Plane is handy even on an I-Phone, try FSX on a mobile PC phone – you can't. I have a PC for the sole fact that Mac has until recently opted out of the flight simulation market. It is not a pro-platform statement as much as it is an eagerness to assimilate innovation. That innovation has kept everyone enthralled with IL-2 longer than they have ever kept interest in any simulation. I look forward to seeing clickable cockpits in SoW. Please do not express your intent to remove our enjoyment of this great sim with an additional feature you elect not to use.
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#118
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When i read the last dozen or so posts it appears to me it that most people who are against clickpits or/and a really complex CEM are just trying to keep being big fish in a small pond.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#119
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[QUOTE=TX-Kingsnake;67023] X-Plane and FSX have clickable cockpits. If FSX drops out of the market then Apple could take it and go so much further. X-Plane is handy even on an I-Phone, try FSX on a mobile PC phone – you can't. I have a PC for the sole fact that Mac has until recently opted out of the flight simulation market. It is not a pro-platform statement as much as it is an eagerness to assimilate innovation. That innovation has kept everyone enthralled with IL-2 longer than they have ever kept interest in any simulation. [\QUOTE] Different developers, different priorities. I'm sure SOW will be inovative, with or without clickable cockpits. Please continue to look forward to seeing clickable cockpits in SOW, but please do not get too upset if it is not included. That is up to the developer, who for reasons of his own (and is well within his rights to do so) has been quite frugal with the specific information regarding the user interface of the sim. Quote:
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#120
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That's a bit harsh! I'm not a fan of clickable cockpits but check out my stats on skies of valour. I am probably one of the smaller fry hidding in the weeds of the virtual pond. I honestly doubt that clickable cockpits will improve my stats.
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