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Tips and Hints Different solutions, tips and hints. |
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#1
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Why choose between two great troops, when you can have both of them?
Throw away something less useful |
#2
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Great, constructive, well-argumented posts. Thank you all
![]() I agree with the fact that most ranged are dead fast, due to magic and ranged units of mine. If I replace TWO units, both Peasants and Archmages, I will lose 33% of my ranged, almost. And be left with 3 melee. Isn't there a better ranged that can replace Arch Mages instead? Something with enough to recruit. Don't care about the price! Or should I keep the mages? |
#3
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Dwarven cannoneers kick @$$ both at a distance, and up close (they have no melee penalty) and they have an activated ability called salvo, which does three times normal damage, but you probably won't find any until you get to the dwarven lands (don't worry, that's the next area you get to go to). They are probably the best substitution for arch-magi you'll find any time soon.
I also second all the recommendations for royal snakes. |
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