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#1
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Despite what I posted above, I think there are some places where shots between gaps in armor are realistic. While complete armor diagrams are hard to come by, especially for Soviet planes, it appear that there could be gaps in armor, especially between armor glass and the forward armored firewall.
For example, on many planes, there is a slight horizontal gap between the firewall armor and the armor glass. This means that shots from directly ahead and slightly above can get through the gap to injure the pilot. |
#2
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Do each one of those bullet lines represent one bullet or a volley? I ask because in game, planes do occasionally fly through a stream of gunfire. I do agree that larger planes/Bombers tend to fall apart too easily. But given a simplified factor (I'm assuming it's much more complicated) how much more 'tougher' would you make the larger panes closer to a realistic catastrophic failure? |
#3
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You can set up arcade mode by setting "arcade = 1" in your conf.ini file. Quote:
For cumulative damage from 20mm and smaller rounds, and from collisions with small planes, there should be some other mechanism to indicate "the plane doesn't fly anymore". Possibilities include extreme levels of drag or loss of lift, or inability to control the plane due to damage cable runs and control surfaces. I think that this would be easy to implement, since all the developers would need to do is set an energy threshold required to trigger a particular breaking part effect. As a very rough guess, I'd say that for light bombers and dive bombers this would be .50 caliber, for lightly built medium bombers and transports it would be 20 mm, and for anything bigger it would be 30 mm. I believe that this is realistic because if you look at film footage of bomber shoot-downs by fighters, the lethal damage is almost always from engine failure, fire, or pilot kills. Rarely, you get a bomb hit or fuel explosion which blows the plane apart. Control surfaces might come off, but the plane itself is never broken apart just by gunfire. The pictures of bombers you see falling in pieces are due to the plane suffering a direct hit by flak, from its bombs or fuel exploding, or from it being torn apart by air resistance or g-forces. Remember, the Luftwaffe estimated in 1943 that an average pilot required 20 20mm cannon hits to bring down a B-17 from the rear. There's no way that a B-17 or any other big, heavily built plane (B-29, B-24, Ju-88, Wellington) is going to fall apart after just 5 or so 20mm cannon hits, as I've often seen when flying IL2. Last edited by Pursuivant; 06-05-2014 at 08:55 PM. |
#4
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BTW, some few extintions back, when most of us were young, someone complained against the effect of buzzaw as something missing on il2, when using .50s but even then, 5 20mm shots to brake a B-17's wing, is absolutelly outstanding in my game experience. |
#5
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The B-17 had warren truss rather than spar. It was notoriously hard to bring down if trying to "saw the wing off." The B-24, with large spar, was more accommodating.
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#6
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#7
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Well... you may cut a B17's wing with 20mm fire from german planes, but this will require a Bf110, or a 190. Doing that with a 109 is absolute suicide. You really need to place a very good burst to acomplish that. It is better to just go for the fire. After they are on fire you may just choose another target.
I ratherly enjoy looking at the planes on fire those 20mm generate, but they go down slowly from it. Only when there is an explosion, and generally in the engines. Also, they need lots of impacts to start a fire. Self sealing tanks should work fine against machine guns, but against canons their efectiveness will be far less. One thing I will complain about bombers, it's the high life expectancy of gunners in ALL bombers. It wasn't like that a lot of patches away, but right now, killing a gunner, even on very exposed positions, is much more difficult than before. |
#8
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Arnie's still flying rear gunner in the IL2 !
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