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  #1  
Old 06-03-2014, 01:33 PM
Pursuivant Pursuivant is offline
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Despite what I posted above, I think there are some places where shots between gaps in armor are realistic. While complete armor diagrams are hard to come by, especially for Soviet planes, it appear that there could be gaps in armor, especially between armor glass and the forward armored firewall.

For example, on many planes, there is a slight horizontal gap between the firewall armor and the armor glass. This means that shots from directly ahead and slightly above can get through the gap to injure the pilot.
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  #2  
Old 06-04-2014, 08:51 PM
Ventura Ventura is offline
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Quote:
Originally Posted by Pursuivant View Post
Despite what I posted above, I think there are some places where shots between gaps in armor are realistic. While complete armor diagrams are hard to come by, especially for Soviet planes, it appear that there could be gaps in armor, especially between armor glass and the forward armored firewall.

For example, on many planes, there is a slight horizontal gap between the firewall armor and the armor glass. This means that shots from directly ahead and slightly above can get through the gap to injure the pilot.
Please excuse my ignorance since I don't delve too much into the arcade portion that shows the bullet strikes.

Do each one of those bullet lines represent one bullet or a volley? I ask because in game, planes do occasionally fly through a stream of gunfire.

I do agree that larger planes/Bombers tend to fall apart too easily. But given a simplified factor (I'm assuming it's much more complicated) how much more 'tougher' would you make the larger panes closer to a realistic catastrophic failure?
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  #3  
Old 06-05-2014, 08:51 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Ventura View Post
Do each one of those bullet lines represent one bullet or a volley? I ask because in game, planes do occasionally fly through a stream of gunfire.
IL2 models individual bullet trajectories and does a good job of it. Each arrow represents one bullet. "Starbursts" represent fragments generated by explosions.

You can set up arcade mode by setting "arcade = 1" in your conf.ini file.


Quote:
Originally Posted by Ventura View Post
I do agree that larger planes/Bombers tend to fall apart too easily. But given a simplified factor (I'm assuming it's much more complicated) how much more 'tougher' would you make the larger panes closer to a realistic catastrophic failure?
I'd alter damage models for twin-engined to 4-engined bombers so that wing or fuselage failures only appear if the plane is involved in a collision with a plane of similar size, is hit by an explosive shell of 30 mm or larger, has its bombs or fuel blow up, suffers a prolonged and severe fire (i.e., a massive fuel fire that goes on for at least 5 minutes), goes into a long high-speed dive, or suffers prolonged and extreme g-forces (i.e., in excess of 3 G for at least a minute).

For cumulative damage from 20mm and smaller rounds, and from collisions with small planes, there should be some other mechanism to indicate "the plane doesn't fly anymore". Possibilities include extreme levels of drag or loss of lift, or inability to control the plane due to damage cable runs and control surfaces.

I think that this would be easy to implement, since all the developers would need to do is set an energy threshold required to trigger a particular breaking part effect. As a very rough guess, I'd say that for light bombers and dive bombers this would be .50 caliber, for lightly built medium bombers and transports it would be 20 mm, and for anything bigger it would be 30 mm.

I believe that this is realistic because if you look at film footage of bomber shoot-downs by fighters, the lethal damage is almost always from engine failure, fire, or pilot kills. Rarely, you get a bomb hit or fuel explosion which blows the plane apart. Control surfaces might come off, but the plane itself is never broken apart just by gunfire.

The pictures of bombers you see falling in pieces are due to the plane suffering a direct hit by flak, from its bombs or fuel exploding, or from it being torn apart by air resistance or g-forces.

Remember, the Luftwaffe estimated in 1943 that an average pilot required 20 20mm cannon hits to bring down a B-17 from the rear. There's no way that a B-17 or any other big, heavily built plane (B-29, B-24, Ju-88, Wellington) is going to fall apart after just 5 or so 20mm cannon hits, as I've often seen when flying IL2.

Last edited by Pursuivant; 06-05-2014 at 08:55 PM.
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  #4  
Old 06-06-2014, 04:18 PM
RPS69 RPS69 is offline
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Quote:
Originally Posted by Pursuivant View Post
There's no way that a B-17 or any other big, heavily built plane (B-29, B-24, Ju-88, Wellington) is going to fall apart after just 5 or so 20mm cannon hits, as I've often seen when flying IL2.
I really want to see some proof about this statement.

BTW, some few extintions back, when most of us were young, someone complained against the effect of buzzaw as something missing on il2, when using .50s

but even then, 5 20mm shots to brake a B-17's wing, is absolutelly outstanding in my game experience.
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  #5  
Old 06-06-2014, 04:59 PM
Buster_Dee Buster_Dee is offline
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The B-17 had warren truss rather than spar. It was notoriously hard to bring down if trying to "saw the wing off." The B-24, with large spar, was more accommodating.
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  #6  
Old 06-06-2014, 10:09 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Buster_Dee View Post
The B-17 had warren truss rather than spar. It was notoriously hard to bring down if trying to "saw the wing off." The B-24, with large spar, was more accommodating.
A good example of exactly how the B-24 wing spar would fail under stress is here:



About 1 minute in.

The B-17 wing could fail if you got enough cannon shells in just the right place.

http://www.ww2incolor.com/d/432815-4...oyed_by_Me-262

Assuming that the caption is correct and the Me-262 was able to "buzz-saw" the B-17's wing at the wing root, rather than just weaken the wing sufficiently that wind resistance and gravity finished the job, that still indicates that it took four closely spaced 30mm cannon hits to take a wing off a B-17!

Perhaps I'm overstating the case that 20 mm or .50 caliber hits should never be able to take the wing off a 4-engined bomber, since in combat anything can happen, but I think it should be a very rare event - perhaps 1 in 100 or 1 in a 1000. Certainly, I shouldn't be able to consistently and quickly take the wings off a B-17 using a Bf-109G firing a few 20 mm shots from 300 m.

What I'd find to be much more realistic is those same bullets starting catastrophic fires that spread, then having the wing fail under stress after a few minutes as the fire softens up the aluminum. Or, have damage that makes the plane enter a spin or steep dive which causes wing failure.

For more lightly-built and smaller planes, the "buzz saw" effect is highly realistic and well implemented in IL2.
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  #7  
Old 06-07-2014, 03:23 AM
RPS69 RPS69 is offline
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Well... you may cut a B17's wing with 20mm fire from german planes, but this will require a Bf110, or a 190. Doing that with a 109 is absolute suicide. You really need to place a very good burst to acomplish that. It is better to just go for the fire. After they are on fire you may just choose another target.

I ratherly enjoy looking at the planes on fire those 20mm generate, but they go down slowly from it. Only when there is an explosion, and generally in the engines. Also, they need lots of impacts to start a fire.

Self sealing tanks should work fine against machine guns, but against canons their efectiveness will be far less.

One thing I will complain about bombers, it's the high life expectancy of gunners in ALL bombers. It wasn't like that a lot of patches away, but right now, killing a gunner, even on very exposed positions, is much more difficult than before.
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  #8  
Old 06-07-2014, 11:11 AM
jameson jameson is offline
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Arnie's still flying rear gunner in the IL2 !
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