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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 01-30-2009, 09:11 PM
Chivas Chivas is offline
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Join Date: Oct 2007
Posts: 1,769
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At the moment in IL-2 there is no drama hitting engine start...you know it will start. In BOB WOV I have the magnetos, fuel cocks, fuel primer, and start key mapped to my hotas. It only takes a second to flip both magnetos, fuel cocks on and varify visually as I'm hitting the keys that the switches are thrown to the proper positions. The only tricky part is having the patience to prime the engine enough times to allow for a successfull engine start. This is not a problem on normal flights, BUT when your in a hurry as in your field is under immenent attack things become dicy. In my panic I seldom seem to prime the engine enough to start the first time. Its usally a series of primes, start, cough, cough, sputter, die, prime, prime, prime, prime, start cough, cough, sputter, sputter, catch, roar. And off with a little sorrowly needed drama thats adds immensly to the immersion factor.

On some missions having run out of ammo attacking bombers I'll land at the nearest base and taxi to the hangers, turn off my magnetos and fuelcocks, to hear the engine sputter and die. Wait a minute or two {take whatever time you like} and hit the rearm key, turn on Magnetos, fuel cocks, prime and start, taxi to the runway and off to attack the same bomber stream coming back from the target. Great fun and something we will have in SOW maybe even with animated ground crew and option to set the turn around time that suits your personal game play, or the servers game play.
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